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Forums > CSDb Feedback > Cracks and Crack Intros in CSDb
2003-04-28 11:24
Rough
Account closed

Registered: Feb 2002
Posts: 1829
Cracks and Crack Intros in CSDb

Seems most people agreed not to add commercial games into the scene database, well after all, the project's name is SCENE database, therefore it's only logical. Delete them. If you want to add games into a database support Gamebase 64 or UVL or any other.

Twoflower states he won't add cracks to the Triad entry for the reason of its length. This isn't a reason to exclude them, but a job for the database coders to split up the chronological group release list into demos and cracks.

Of course cracks are part of the scene and i even add the job of doing a crack intro to the demo scene work. Problem occures crack intros aren't released as stand-alones but only in conjunction with cracks. It's wrong to say Remember released their Satan intro in 1997, ignoring it was linked onto a crack.

Cons?
2003-04-28 13:50
chatGPZ

Registered: Dec 2001
Posts: 11384
agreed.

still there is the problem with release-lists getting incredibly large if you wanted to add all cracks (the discs with all hitmen cracks fills a large box here :=P)

2003-04-28 15:51
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
How about a "crack filter" (that sounds more than a tad dubious) that can be selected from user preferences, you either see demos/games, cracks or both from a crew?
2003-04-28 16:10
Rough
Account closed

Registered: Feb 2002
Posts: 1829
The question is how important are cracks, if you exclude them from the main page of a group's entry and just put a link beneath the demo list to an extra page covering the cracks this sounds good to me.

Then on the other hand, if you'd click on Remember then you'll see a cruncher coded by Fungus on the main page and nothing else...
2003-04-28 17:56
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
i'd say cracks were important, but it depends on the scener - i've never really been involved in the cracking side of the scene even although Cosine did have a cracking division up until about 1989 so my personal interest is more the intros than the cracks themselves.

i don't know if people agree, but i'd say the scene products should take priority since, the cracked games are secondary to the act of cracking them in this context...?
2003-04-28 21:32
ccr

Registered: May 2002
Posts: 26
Basically the "same" intros were used in many cracks, so if someone just took up the task of collecting all the intros and sorted out only the _different_ intros (scrolltexts, etc. don't count as difference of course) that would be added here. I've seen some introcollections around, maybe they could be used as a starting point...
2003-04-28 22:16
Rough
Account closed

Registered: Feb 2002
Posts: 1829
that's crap, they have not been released like that.

i could exclude a part of so-phisticated iii and add it into the database, see?

ps. intro-collections of previously released intros suck.
2003-04-29 05:53
Seven

Registered: Jan 2002
Posts: 202
if cracks are added, the games themselves should be added aswell, so you can link the crack to a game and when you have a look at the game entry, see the different crack versions listed.

think I already proposed that crack/game link thing ages ago, but noone got around to implement it yet
2003-04-29 07:32
iopop

Registered: Dec 2001
Posts: 317
I agree with Seven.

A crack is useless unless its linked to its orgin game. Where you also get the posibility to see the other versions of the same game. ie. Gamers Guide style.

This demands some work from the admins of this Db.
2003-04-29 07:55
Twoflower

Registered: Jan 2002
Posts: 434
Correct.

Well, first of all I need to correct myself here. In general i'm not against adding cracks. If you look at the scene based around 1986-87 you'll see that there are very few groups which are legal/demo-centered. In Sweden, even SSS (Super Swap Sweden - later Horizon) and XAKK was cracking just because that was what the scene demanded at that time. The scene evolved around the cracking and spreading of games, and even I have to accept that. And who am I to ignore a large part of the scene history?

The thing that is bugging me, though, is that this database isn't built for including cracks. This database is built to easily handle small demogroups, such as my last group, Twilight. Twilight was democentered and released a number of demos and magazines during it's not-so-long existance. Those releases are easy to get a total view of, but there isn't easy to get a good view over the releases for Triad. The database isn't built to handle this amount of information in a good way. All you get is this pretty fucked-up list.

So, my point is; as long as the structure of the database looks as it does - without subcategories / sublists in the releaselist - I won't lift a finger to add a crack to our releases. The best solution would be to have a link which reads "cracks" which in its turn could lead to "1987", "1988", etc. But anything is better than the current.

I spend an awful lot of time on researching our, and other groups, history. And I think that this scenehistory is a hell of an important thing to handle. I also think that sharing the knowledge about our heritage is an important issue, but I refuse to present it in a fucked-up way which destroys much of the intention and clarification of my research. And right now, the CSDb releaselist doesn't live up to my standard. Therefore - I refuse to add cracks.
2003-04-29 08:03
fade
Account closed

Registered: Mar 2002
Posts: 290
A site dedicated to gathering as much information as possible about the productions, the groups, the sceners and the events in the Commodore 64 Demoscene.

--

This is from the first page of the csdb (to the right of the login section). End of story.

deh moh seen, if you want crack scene goto jessika's arsè ( a little irc humour there)
 
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