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Dr. Jay Account closed
Registered: Jan 2003 Posts: 32 |
Demo wars?
I'm interested if anyone has ever "sequenced" demos that are responses to each other, so that others can view them in order and appreciate the challenge of "one-upping" each other. A few examples I can think of:
1. The vertical raster bars - Demonus Interruptus, which refers to a few demos prior, and followed by Interruptus Retriggerus.
2. The shadow casting. In the Plush +h2k demo there is a scene with H2k having a sun and a moon casting interleaved shadows. I just saw a demo the other day (forgot the name) that had the same with just a sun ... obviously the Plush was a "one-up" for that routine.
It would be interesting to line up such demos and watch the evolution over time.
Also, has anyone done/attempted a timeline of when breakthrough effects starting appearing? i.e. first raster routine, first FLD, first FLI, first sprite stretch (I stumbled on this in '88 purely by accident but was a horrible coder and couldn't duplicate it -- I knew the switching on the x-size but was lost on the need to preserve the bad line -- curious when this was "invented" by someone who knew what they were doing), etc.
Look forward to the replies! |
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Nightlord Account closed
Registered: Jan 2003 Posts: 131 |
the demo with sun moving behind CML is called tower power by camelot which was released back in 94 or 95 i think. that is one of my favorite demos. i still remember how i jumped when i saw the 72 face round vector object
which reminds me after a short time, oxyron demo (comalight 12 or dawnfall) had another round texture map with a little reference to camelot's tower power :) |
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Cupid
Registered: Jan 2002 Posts: 83 |
There were loads of "competitions" back in the days, like DYCP records, Faces of Vectors, Number of simultaneous scrollers, longest scroller without reloading, fastest doom/wolfenstein clone and and and...
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Shadow Account closed
Registered: Apr 2002 Posts: 355 |
A somewhat older example:
Larch 3/Bones. The text states that their 32 sprite multiplexer D.Y.S.P. only having a radius of 55, while some other group (the name of which I can't recall at the moment) had to use a much larger radius to accomplish the same effect. :)
I also think they had a record breaking 600 dot one-framed plotter in that dmeo.
I remember tons of record breaking stuff from back in the day. Most sprites in a multiplexer, most mega-DYCPS, most chars in a DXYCP, widest tech-tech etc. ahh.. nostalgic overload!!
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
ok, let me try to gather some dates:
first open upper/lower border is pretty unknown. it
has been 1985 or earlier and propably was first seen
in a game.
first open sideborder was done by 1001 crew in
early 1986.
first FLD was done by The Judges in August 1987.
first VSP was done by Meanteam in October 1987.
first FLI-routine was done by Beyond Force in
January 1989.
first FLI-picture was done by Blackmail in Summer
1989.
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Rough Account closed
Registered: Feb 2002 Posts: 1829 |
>first FLI-routine was done by Beyond Force in
>January 1989.
which demo? the one with the splits? |
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icon
Registered: Apr 2002 Posts: 90 |
E.C.I - Extended Colors with Interlace where invented 19880618 by TC and SSS (later HZ) |
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icon
Registered: Apr 2002 Posts: 90 |
Here is some more:
ESCOS - 1986 in Aug by TSI/1001
RocK Monitor III - 1987 by The Dutch USA-team
and the world first scroller in all the borders where done by Mahoney in Thriumph 2001 1988-02-16 as seen in the demo "Gnarp!"...
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Flex
Registered: Feb 2002 Posts: 110 |
The first upborder megadycp done by Judge/Contex in "Fascinating" part2.
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raven Account closed
Registered: Jan 2002 Posts: 137 |
@Graham: wasnt the first VSP (and linecrunch) introduced in
Mr.Cursor's Double Density demo?
Have to get my disks out & check..
ah nostalgia :) |
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TDJ
Registered: Dec 2001 Posts: 1879 |
I think he already did the trick in a TWG demo before that, the Double Density was just the polished up version. |
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