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Richard
Registered: Dec 2001 Posts: 621 |
DMC 4 or DMC 5?
Here's a discussion topic. Which DMC version tunes do you prefer, DMC V4.0 or DMC V5.0 if so then why.
I like DMC V5.0 myself, you can make even better enhanced effects, but I seem to be more comfortable using DMC V4.0, because of my original style of music, which I compose. DMC V4.0 is more simpler compared to DMC V5.0, and it is more user-friendly to play around with.
DMC V5.0 however is better. Although it looks like dogshit, the music editor allows you to do professional music. I noticed that talented musicians had their own styles using that particular music editor. |
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Dr.Voice Account closed
Registered: Aug 2002 Posts: 15 |
Between those two editors, I would go for the DMC 5, because It has more options to toy around with the sounds. True, it doesn't look very good, but this is music editor, not a demo, so the eye candy isn't the main thing and still DMC 5 is pretty comfortable to use. Only sucky things with DMC 5 are the huge workfiles and no 'supercommand' thing, which takes me to the SYNC. The editor I would choose over those two. It looks like DMC 5, but has the 'supercommand' thing to toy around with the sounds even more than in DMC series and also very small workfiles. It might not be the most stable editor around, but it has everything I need for composing. Tho, I've been playing around lately with JCH (the editor :p) and it starts to feel like an editor I would move to. Anyway, back to the original discussion. :) |
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Stryyker
Registered: Dec 2001 Posts: 468 |
Apart from SYNC loading and freezing/resetting etc., what other problems does it have? I may have a solution for the load issue. Want it to test? Btw, DMC 4 vs DMC 5 comes down to 2 things, indtrument flexability and sound init. DMC 4 can nicely use some ADSR continuation between notes (not switch command) vs DMC 5 where it has the frame of nothing to reset the sound better. If DMC 4 had the wavetable, pulse and filter flexability of DMC 5 I'd say DMC 4 wins hands down. For my music I'd rather use DMC 4 between the 2 although my version of SYNC is all I use now. |
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fade Account closed
Registered: Mar 2002 Posts: 290 |
richard swore.. ummahh! :) |
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Richard
Registered: Dec 2001 Posts: 621 |
Oops. I swore! Who cares? Most sceners do. ;-) |
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fade Account closed
Registered: Mar 2002 Posts: 290 |
If most sceners jumped off a building, would you do so too? :)
Just so the thread doesn't get killed off, i prefer 4 because i'm too lazy to find instructions for 5.. but then again i'm quite content using analogue keyboards over digital anyday.. because progression sucks.. rasterbars for all! |
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heinmukk Account closed
Registered: Jan 2002 Posts: 6 |
i made my first steps in the dmc4. nowadays i take the dmc5.
some good thing about the dmc4 is that you can use the filter with all three voices whereas in the dmc5 it's bound to the 3rd voice. missing in both are marks where the music begins. you only can start a tune from the beginning, not in the middle. when you make larger tunes it can get quite fuzzy.
the dmc5 packer gets fucked up when somewhere in the wavetable is $00. can be annoying if you don't know about it.
as above stated: the pulse-, filter- and wave-tables are killer in dmc5. they suck in dmc4. the filters were a total mystery in dmc4 when i used it. and thats the most importent point to me, since this is what you're hearing afterwards...
soundedi: in dmc4 you hit space to pre-listen to the sound, which is missing in dmc5. it's a pity...
i think i'll try sid duzz it in the future. that thing looks nice. i hope there are position marks included... |
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Dane Account closed
Registered: May 2002 Posts: 421 |
Can I answer JCH? |
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Richard
Registered: Dec 2001 Posts: 621 |
Dane, you're welcome to :) |
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dalezy
Registered: Apr 2002 Posts: |
from what i've read, dmc seems to be a very bad alternative =)
i second what dane said. nothing beats jch. |
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Puterman Account closed
Registered: Jan 2002 Posts: 188 |
Depends on what you're after. Unfortunately people who make music prefer good editors, while people who write code prefer good players (where "a good player" means that it uses very little rastertime). You just can't use a JCHv20 tune in some demo parts, unless you've hacked up the player a lot. |
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