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Forums > Requests > packer/cruncher reviews
2005-10-26 09:00
celticdesign

Registered: Oct 2005
Posts: 149
packer/cruncher reviews

hi,
are there any crack/cruncher reviews or comparings around?
i meanm what was the best packer around?
i often use the 1001 cardcruncher v4 for fast and good results. what do YOU think was or is the best on the 64?
cheers
2005-10-26 10:48
Mason

Registered: Dec 2001
Posts: 461
heh this is like religion... some like one packer or cruncher for some reasons and the rest got other reasons why they like a specific packer or cruncher most.
2005-10-26 11:18
chatGPZ

Registered: Dec 2001
Posts: 11386
some of the matcham and the oneway crunchers contain test results.... the notes on the original release discs that is :)

besides that, pucrunch and exomizer are pretty much the way to go these days :=P
2005-10-26 15:15
Tch
Account closed

Registered: Sep 2004
Posts: 512
I mostly used Cruel,it always had the shortest results.
But it could fuck up and then I used Time-cruncher.
2005-10-26 15:50
QuasaR

Registered: Dec 2001
Posts: 145
This is the way to go with a REU: Byte Boiler 256k V1.0 (hmm... somebody should upload the Ninja version with Flash8&SuperCPU support...) Before that I used AB-cruncher together with Beastlinker.
2005-10-26 16:29
tlr

Registered: Sep 2003
Posts: 1790
Quote: heh this is like religion... some like one packer or cruncher for some reasons and the rest got other reasons why they like a specific packer or cruncher most.

Absolutely! :)

Compactor/Linker V4/H was a popular choice by many people for a long time!
I used that one a lot, followed by Equal sequence packing with Maxshort V5.2, and the finally bit-packed with Bittos V4.0.

The Final Super-Compressor got a fair amount of use aswell, all in one program, how convenient! :)

Later I coded my own equal-char-packer Packer I, which isn't all that good, but atleast it handles $0800-$ffff. Everybody's got to have their own equal-char-packer. ;)
This was usually finished off with Matcham Time Cruncher V3.1. This cruncher was amazing at the time because it only took a couple of hours to crunch your program, and it resulted in very short files.
2005-10-27 06:47
HCL

Registered: Feb 2003
Posts: 728
Ok, i'm in. I'm always using my own ByteBoozer, because it's my own, good enough, fast decrunch and yumyum :).
2005-10-27 07:59
hollowman

Registered: Dec 2001
Posts: 474
when i'm in doubt, i read this article http://sidchip.ath.cx/~hollowman/packers.txt
2005-10-27 08:45
HCL

Registered: Feb 2003
Posts: 728
@Hman: Excellent ;D.
2005-10-27 09:30
Mason

Registered: Dec 2001
Posts: 461
Quote: when i'm in doubt, i read this article http://sidchip.ath.cx/~hollowman/packers.txt

heh thats funny... even more fun that when he mentions the tape loader in Puffys Saga
2005-12-01 05:18
Wanderer
Account closed

Registered: Apr 2003
Posts: 478
Actual 64 linking... ECA Linker. For a linker written back in the early 1980's it works splendidly. I have never been able to find another linker that works properly.

For emulator linking, Exomizer of course.

For crunching, I was always in favour of the one that said "EXPLODING #" as it decrunched. If I had something that was crucial to crunch (eg. crunch a demo to allow just one more page to fit onto it) I might use Time Cruncher and let it work overnight.

For emulator use, PUCRUNCH for sure!!!

Again, as previously posted, it's like religion.
 
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