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Conrad
Registered: Nov 2006 Posts: 849 |
Help with coding newschool routines.
Hi there.
Recently I have joined the c64 scene and I would like to start to learn how these new type of routines work.
As a coder, I can only manage to do old school routines such as raster bars, side border, FLD and various others. As for new routines like 3D, checkerboards, plasmas, etc... I am completely baffled with how they work, but am very eager to learn how they work.
I have in the past read various articles about demo coding, but they don't really provide the info I need.
Any volunteers to help me will be much appreciated!
Thanks, CRD.
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Style
Registered: Jun 2004 Posts: 498 |
Best idea is to jump on ircnet, channel #c-64, and corner some of the coders. They wont give you source, but they will talk about the basic theory of these effects.
That being said, wouldnt it be more fun to figure it out for yourself? Ive been coding c64 for 18 years now, and still suck because I like to figure everything out for myself.
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Oswald
Registered: Apr 2002 Posts: 5094 |
lol. he certainly wouldnt open a topic if he'd like to learn stuff by himself.
crd, you have to be more specific if you need help. tell us you want to do effect X, and you will be flooded will help. |
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Krill
Registered: Apr 2002 Posts: 2980 |
Style: Why won't those coders give out sources? I give the sources of stuff i released to anybody asking. Artefacts (Artefacts) was released including source.
CRD: I learned lots and lots by just using my AR6 and peeking around the memory of various demo parts. And yes, just go to #c-64 on IRCnet and ask people. :) |
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Radiant
Registered: Sep 2004 Posts: 639 |
Edit: Disregard, I should read better. |
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Radiant
Registered: Sep 2004 Posts: 639 |
CRD: For 3D, there are some nice articles in C= Hacking. Also 3DICA is a nice resource for the more theoretical side of things. |
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Oswald
Registered: Apr 2002 Posts: 5094 |
took a peek at 3dica, and I must say its for ppl who already have years of experience. |
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Radiant
Registered: Sep 2004 Posts: 639 |
Oswald: Not really; it starts with the basic vector/matrix algebra and then works upwards from there. No knowledge is prerequisite except for a basic understanding of trigonometry and maths in general. I find it a nice complement to the more hands-on articles in for example C= Hacking. |
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Conrad
Registered: Nov 2006 Posts: 849 |
Great. Thanks for all your advices guys, I'll see if this will improve my coding skills in years to come ;)
@Krill:
I myself do use AR6 to look at demo code, but this is mainly with old-school stuff at the moment. |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
@CRD: Good luck man. Personally I started with learning how to code a stable raster then I read the VIC-article and started bugging Krill, WVL, Graham, Oswald, Pernod and the other "established" coders. My opinion is that you code, code and code all the time. Theory won't make you a coder, u'll need practice aswell. |
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Oswald
Registered: Apr 2002 Posts: 5094 |
radiantx, anyone who can do a piece of working 3d code on c64 out of that, without any serious previous knowledge in math and coding should be awarded with a nobel prize. |
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