| |
grennouille
Registered: Jul 2008 Posts: 222 |
A Koala to .PRG converter?
|
|
| |
tlr
Registered: Sep 2003 Posts: 1790 |
There's a nice simple example included with KickAssembler.
http://www.theweb.dk/KickAssembler/ |
| |
grennouille
Registered: Jul 2008 Posts: 222 |
I'm not a coder. Any tools already created? |
| |
tlr
Registered: Sep 2003 Posts: 1790 |
You don't need to code to make that work, but one of these programs might do the trick:
http://noname.c64.org/csdb/search/?seinsel=releases&search=koal.. |
| |
Scout
Registered: Dec 2002 Posts: 1570 |
Here you go:
KoalaLinker V0.1 [win/dos/linux/macosx] |
| |
grennouille
Registered: Jul 2008 Posts: 222 |
Thanks a lot Scout ! |
| |
SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
Beh...
If you cant code, then rip a koala setup from a 1986 compunet-demo! |
| |
Archmage
Registered: Aug 2006 Posts: 185 |
And if you can't do that then what? You shouldn't pixel? ;) |
| |
Mace
Registered: May 2002 Posts: 1799 |
Leave coding to the coders and pixeling to the graphicians.
Don't try to do everything, otherwise you end up like me: mediocre skills at best, lousy in most cases ;-) |
| |
assiduous Account closed
Registered: Jun 2007 Posts: 343 |
some basic coding skills can gain you an advantage- for ex. you can use sprites in the borders to extend your drawing area. im surprised that so few people make any use of it,its no rocket science. |
| |
enthusi
Registered: May 2004 Posts: 677 |
sprites in the SIDEborder however are slightly less BASIC than a koalaviewer.
Aside from that I totally agree..
(little is worse (from a coders point of view) than a graphician with no clue whatsoever about code constrains).
But I guess this goes vice versa :o) |
... 18 posts hidden. Click here to view all posts.... |
Previous - 1 | 2 | 3 - Next |