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Forums > Requests > A Koala to .PRG converter?
2009-02-15 17:27
grennouille

Registered: Jul 2008
Posts: 222
A Koala to .PRG converter?

2009-02-15 17:33
tlr

Registered: Sep 2003
Posts: 1814
There's a nice simple example included with KickAssembler.
http://www.theweb.dk/KickAssembler/
2009-02-15 17:38
grennouille

Registered: Jul 2008
Posts: 222
I'm not a coder. Any tools already created?
2009-02-15 17:55
tlr

Registered: Sep 2003
Posts: 1814
You don't need to code to make that work, but one of these programs might do the trick:
http://noname.c64.org/csdb/search/?seinsel=releases&search=koal..
2009-02-15 18:20
scout

Registered: Dec 2002
Posts: 1578
Here you go:

KoalaLinker V0.1 [win/dos/linux/macosx]
2009-02-15 20:25
grennouille

Registered: Jul 2008
Posts: 222
Thanks a lot Scout !
2009-02-16 14:29
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Beh...

If you cant code, then rip a koala setup from a 1986 compunet-demo!
2009-02-16 14:43
Archmage

Registered: Aug 2006
Posts: 186
And if you can't do that then what? You shouldn't pixel? ;)
2009-02-16 15:49
Mace

Registered: May 2002
Posts: 1799
Leave coding to the coders and pixeling to the graphicians.

Don't try to do everything, otherwise you end up like me: mediocre skills at best, lousy in most cases ;-)
2009-02-16 16:14
assiduous
Account closed

Registered: Jun 2007
Posts: 343
some basic coding skills can gain you an advantage- for ex. you can use sprites in the borders to extend your drawing area. im surprised that so few people make any use of it,its no rocket science.
2009-02-16 16:58
enthusi

Registered: May 2004
Posts: 679
sprites in the SIDEborder however are slightly less BASIC than a koalaviewer.
Aside from that I totally agree..
(little is worse (from a coders point of view) than a graphician with no clue whatsoever about code constrains).
But I guess this goes vice versa :o)
 
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