| |
Jammer
Registered: Nov 2002 Posts: 1336 |
First arpeggio effect
as in the topic - what is the first sid tune using the infamous quick arpeggio? :P i suspect that hubbard wasn't the first to be credited with. |
|
... 18 posts hidden. Click here to view all posts.... |
| |
SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
starquake is 1x
the first arpeggio is a hard question
1986-the first 2x tune is by michael winterberg
1987-rainbow dragon by wally beben, calls 2 times the same play
1987-the first even spaced 2x tune is zig zag by antony crowther
1987-the first sample is by galway (realtime generated)
1987-the first sample is by hulsbeck (play from memory)
1987-the first 2chn sample is by banana/tek
1988-the first 3chn sample is from babana/tek
1 tune in wizball is 2x..
ofcourse, playing samples only was done before those.
space taxi, impossible mission, beach head....
rhytm king, drumprogram, is 2 chn...
funky drummer is 1 chn
microvocal/microlatin etc. is 1 chn
(all 3, samples only)
the first arpeggio ?
its a job to investigate :)
the first i heard was galway/kong strikes back,
but landwehr is 84, and we have to see if anyone did it before.. |
| |
McMeatLoaf
Registered: Jan 2005 Posts: 108 |
BTW, look at /GAMES/S-Z/Soldier_One.sid (Unknown author, but perhaps by Lars Hård? It´s from 1986)
Isn't the PWM there something like 10x (#13 at over 15x AFAIK. Listen to the part beginning at around 1:30)?
The rest is maybe single-speed.
(A text output from sid2midi showed the pulse width sometimes being changed in single steps, e.g. from 1024-1025-1026 and so on instead of something like 2048-2064-2080, but it seems to change fast enough to be audible as a sweep.)
/GAMES/S-Z/Tolteka.sid
Dunno the rate here, maybe 4x?
|
| |
Hate Bush
Registered: Jul 2002 Posts: 465 |
stuff by bob landwehr is really something soundwise, i'm quite amazed.
btw. hvsc/stil dudes: 'reelin in the years' is by steely dan, off their debut lp ;) |
| |
SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
Quote: BTW, look at /GAMES/S-Z/Soldier_One.sid (Unknown author, but perhaps by Lars Hård? It´s from 1986)
Isn't the PWM there something like 10x (#13 at over 15x AFAIK. Listen to the part beginning at around 1:30)?
The rest is maybe single-speed.
(A text output from sid2midi showed the pulse width sometimes being changed in single steps, e.g. from 1024-1025-1026 and so on instead of something like 2048-2064-2080, but it seems to change fast enough to be audible as a sweep.)
/GAMES/S-Z/Tolteka.sid
Dunno the rate here, maybe 4x?
Wahaha,
Soldier one: it clearly sounds, as a not static square, with a +1 speed. perhaps the player is just missing a static pulse routine, so he makes as slow as possible, to make the square sound.
|
| |
TNT Account closed
Registered: Oct 2004 Posts: 189 |
Quoting rambonesstarquake is 1x
Check the init routine, it sets CIA timer to 4x. |
| |
Jammer
Registered: Nov 2002 Posts: 1336 |
Quote: Quoting rambonesstarquake is 1x
Check the init routine, it sets CIA timer to 4x.
well, music definitely doesn't sound like 4x. perhaps init routine handles not only music ;) |
| |
Soren
Registered: Dec 2001 Posts: 547 |
to spice up this thread I guess it could be just as interesting to know who first used volume above 0 for sid tunes.... ;-P |
| |
SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
Quote: well, music definitely doesn't sound like 4x. perhaps init routine handles not only music ;)
Hmmm ok then, but Starquake is not called with 2 different play routines. it only sets 4x on the cia, but does not use spaced interval jsr play - so this is not 'real' multispeed if you ask me.
|
| |
Jammer
Registered: Nov 2002 Posts: 1336 |
Quote: Hmmm ok then, but Starquake is not called with 2 different play routines. it only sets 4x on the cia, but does not use spaced interval jsr play - so this is not 'real' multispeed if you ask me.
shouldn't you have quoted tnt? ;) |
| |
SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
I quoted the correct one, but the quote inside the quote, does not come with it... |
Previous - 1 | 2 | 3 - Next |