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Forums > Requests > THE MOVERS Treasure Chest
2006-12-28 19:38
Skylab

Registered: Dec 2005
Posts: 183
THE MOVERS Treasure Chest

Hi all ya guyz around here...

We've just started to open our Treasure Chest...

http://rapidshare.com/files/9304647/Hahni-Soft_of_WCS.ZIP.html

This first package are the transferred disks from Hahni Soft of WCS... WCS was just a local group. Jezi got later a member of Strike Force and Ruhrpott Cracker was also in the WCS (but actually we can't remember his handle at that time; we will add him then with his correct handle)...

signing off...
THE MOVERS [!]
 
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2007-09-16 09:42
tlr

Registered: Sep 2003
Posts: 1790
Is there some kind of convention for the sorting process?
I.e what is the desired output of the process?
2007-09-16 17:13
wreg
Account closed

Registered: Mar 2004
Posts: 679
Quote: Ohnooo,....even MORE to sort!

Distributed Sorting, Anyone? :)


trazan, we already tried that
you dont like my output
-> no distributed sorting for you
(even if i have most of the tools etc needed for that at hand already...)
2007-09-16 17:22
Trazan
Account closed

Registered: Apr 2002
Posts: 620
Getting ONE standard is rather impossible, so I guess the C64 scene fails to cooperate. Again :)

2007-09-17 15:01
wreg
Account closed

Registered: Mar 2004
Posts: 679
i though 'having a standard from which all the others could be derived with little effort' would be enough
anyway you (those) proved me wrong or didn't seem to understand, whatever :-)
2007-09-17 19:21
Mason

Registered: Dec 2001
Posts: 461
Ehh wasnt there a standard created back in the 90s (cant remember if it was decided at a X-party)? It was like ReleaseName Options and Groupname(s) - e.g. Alien 3+8-RSI

I have seen several ways to do sorting. Worst is the way Tosec and rom-renamers does. Alot of useless junk and lettercodes which has nothing to do with the original international release standards. Many with the naming standards forgets that CCS2 mess up the filename if they are too long.
2007-09-17 19:29
Rough
Account closed

Registered: Feb 2002
Posts: 1829
Î personally use following:

Name of the Game +1 Hi Docs Fx Pw Solution [Lamer Group]

Name of the Demo [Even Lamer Group]

Name of the Magazine #01 [And even Lamer Group]

Name of the Tool v1.3 [The Super Group]

for unpacked files

and

e.g.

Name_of_the_Game+1HiDocsFxPwSolution_LAMERGROUP

for packed files

check the stuff on Gangsta's Paradise for further details
2007-09-17 22:41
Jazzcat

Registered: Feb 2002
Posts: 1044
The first international standards from the Danish Gold 1987 party.
2007-09-18 03:35
Mason

Registered: Dec 2001
Posts: 461
Quote: The first international standards from the Danish Gold 1987 party.


Yeah and those rules were genial. Mostly its the same standards who lived on through the scene, except the +FX were added and people used +3 instead of ++.
2007-09-18 04:24
wreg
Account closed

Registered: Mar 2004
Posts: 679
well i share your enthusiasm for this old machine :-)

what i cannot understand is your stubbornness ( sorry if thats too harsh ;-) ) towards some misunderstood naming standards... whats the use of your ancient one anyway nowadays?

i mean its ok for the name of the crack but not for the filename inside a 'higher' os! :-) you should not care how anyone names those .d64 or .zips, that has little to do with dg-standards, those standards were for internal c64 use, and thats basically all there is about it! :-)


mason, what is ccs2?!
i hope you dont mean ccs64v2.0. you are willing to skip a genius naming sheme, just because some software is not able to handle it?! ;-)
2007-09-18 08:10
Skylab

Registered: Dec 2005
Posts: 183
You guys have any idea, who's the owner of that original piece of paper with the international standards???

Of course - THE MOVERS -

Stay rude, stay rebel...
[!] The Movers
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