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Forums > C64 Productions > Cross-Development
2002-05-18 19:11
Eyeth
Account closed

Registered: Apr 2002
Posts: 98
Cross-Development

Hello.

I'd like to use my PC for cross-developing for the C64/128 line of computers.

What assembler do you coders reccommend on the PC side? I need an assembler that can support temporary labels like +, -, 10$:, etc. It needs to support relative assembly where I would assemble code that runs at $xxxx or intended for drive code but is at somewhere else. (The program would move such code at runtime to $xxxx or the disk drive, etc.) It needs to assemble into PRG's with the lo/hi load byte header and as well as PRG's without this lo/hi byte load header such as datafiles. Of course, it needs to support labels.

What else should I take a look at? I already know about PuCrunch by Pasi Ojala. Are there any PC tools out there that easily aids cross-development for the c64?

Before anyone should criticize cross-developing, I am into this to save time and have fun doing it and as well as releasing some C64/128 software. A PC running at 1GHz, etc. all makes developing for the c64/128 painlessly and fun. :)

Thanks,
-Todd Elliott
 
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2003-04-25 12:52
chatGPZ

Registered: Dec 2001
Posts: 11360
will you do a version that works in any real OS? :o)
2003-04-25 14:15
Testicle
Account closed

Registered: Sep 2002
Posts: 131
i'm sorry, but my c++-compiler is for windows-32bit only, so this tool is just for windows-user...
2003-04-27 18:25
chatGPZ

Registered: Dec 2001
Posts: 11360
mmmh well.... if you would just use some portable library for the gui and other i/o (such as SDL or GTK for example) it would be lots easier (== almost no effort) to port the thing to other major OSs. The compiler you use (i assume VC++, right?) isnt really the problem here.... dont use any non-portable compiler extensions (most arent needed anyway) and take a little care about endianess issues (MACs and Amigas are big endian) and all will be fine on any platform (provided the gui-toolkit you are using is available). dont stick to your windoze "os" dudes :=)
2004-10-21 12:37
jailbird

Registered: Dec 2001
Posts: 1578
Is there any kind of *working* pixel-program or free PS plugin for PC that could emulate multi color pixelling on C64? I know about Vodka's Elite Paint, but it lacks from Save/Import/Export functions, and uses ugly palettes.

I'd really appreciate if someone could help me, as my C64 is very obviously dying, hoverwer, I'm very eager to start pixelling again...
2004-10-21 12:47
Testicle
Account closed

Registered: Sep 2002
Posts: 131
a tool which emulates quite well (but is also very slow) is the koala painter from six/dark lords of chaos (http://www.darklordsofchaos.com).

the site seems to be under construction, but i have a version of that koala painter (freeware), and i can mail it to you, if you like...
2004-10-21 13:06
jailbird

Registered: Dec 2001
Posts: 1578
Testicle: thanks, you could find my E-Mail address on my user-page.
2004-10-21 20:40
Higgie

Registered: Apr 2002
Posts: 116
I would appreciate a copy of that Koala-Tool, too. If you would be so kind to send it to me: mail[at]hergen-oltmann[dot]de
Thanx in advance!
2004-10-22 09:12
Testicle
Account closed

Registered: Sep 2002
Posts: 131
does someone use TASS crossassembler? i've just uploaded the beta2.1 of Relaunch64 and like to know, whether the TASS support of R64 is ok.

if someone likes to test, you can download Relaunch64 at: http://www.popelganda.de

thanks in advance...
2004-10-22 10:37
jailbird

Registered: Dec 2001
Posts: 1578
The tool is awfully slow on my p2/400 slotmachine, sadly I couldn't use it for pixelling... :(
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