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Forums > C64 Productions > Sonic the Hedgehog for C64/128 + REU
2021-12-13 15:19
Mr. SID

Registered: Jan 2003
Posts: 424
Sonic the Hedgehog for C64/128 + REU

We're proud to announce Sonic the Hedgehog for Commodore 64/128 + REU (PAL and NTSC).

This is the first game that has exclusively been designed for the REU, to make a fast and smooth full-screen scrolling version of Sonic with little compromises.
This game is a direct port of the SEGA Master System 8-Bit version of Sonic the Hedgehog, with about 64 KB of code hand-translated from the Z80 to the 6502 architecture.

The game will be released as a free download in the coming weeks (exact release date to be announced).
It requires a C64 or C128 (in C64 mode), a compatible REU of at least 256 KB, a compatible drive (.d64 and .d81 images will be provided) and any joystick or gamepad (no extra buttons required). On NTSC, a C128 or other CPU accelerator is highly recommended.

In the mean time, here's a trailer and some screenshots:

https://www.youtube.com/watch?v=jGp4a00OeRs



 
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2021-12-14 22:55
morphfrog

Registered: Mar 2002
Posts: 33
I just say WOW totally mind blowing!
I allmost fell of my datachair and my jaw is on the floor now
2021-12-14 23:54
QuasaR

Registered: Dec 2001
Posts: 145
Absolutely outstanding!! More than crazy to even THINK it would be possible on the C64...
Me likes an dev-blog post, too, if you find the time.
2021-12-15 04:32
Hate Bush

Registered: Jul 2002
Posts: 462
this genre of games is clearly not for me, but your masterpiece conversion has to be the nicest looking i've ever seen on the machine O_O
2021-12-15 11:22
Copyfault

Registered: Dec 2001
Posts: 475
WOW! Already waiting for the cracked jewels versions that run without REU :)

Joking aside, this looks awesomely awesome.
2021-12-15 14:46
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
I had wondered who was behind the pixels?
Today i read, Oliver Lindau (Veto) is behind the pixels.

A good choice, as some artists would have opted to overload the screen with crosshatch patterns, which look great from a distance, usually work less well for games, other than in small doses.
2021-12-15 15:09
Conrad

Registered: Nov 2006
Posts: 847
What bugs me a bit at the moment is the music ... I'm not saying it's bad (far from it, considering that you have 3 voices to play with) but it's more to do with the tempo speed. I don't really remember the 8-bit Sega Master system version that well other than one of my cousins had one ... but did it really play at that tempo on PAL systems? Besides, "NTSC speed" seems more popular with fans of the game franchise (8-bit and 16-bit versions)... all the youtube videos / memes and so on.

Other than that ... what a fantastic looking conversion! I never thought this would be possible! Nice one, Mr.Sid. :)
2021-12-15 16:08
v3to

Registered: Feb 2005
Posts: 150
@Conrad: The music speed is authentic. Checked the PAL version of Master System Sonic recently and it is the same.
2021-12-15 19:13
Carrion

Registered: Feb 2009
Posts: 317
I have to agree with Conrad.
It plays faster on Genesis/Mega Drive. I haven't seen SMS version though.

@Veto is it you who made the gfx?
2021-12-15 19:50
v3to

Registered: Feb 2005
Posts: 150
@Carrion
Yes, I did most of the graphics here. It is a mix of stuff I pixelled on my own as level bg/animations, intro and interlude scr (edit: still close to the original by Ayano Koshiro). Sprites turned out as kind-of a coop with MrSid. The ending was done by MrSid.
2021-12-15 21:23
jab

Registered: Apr 2020
Posts: 20
This is a wonderful project and I can't wait to get to play the game!

Speed depends on PAL/NTSC also on the Mega Drive/Genesis. I like the music on NTSC more. Comparison: https://youtu.be/DW-XsGN8oKc
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