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Richard
Registered: Dec 2001 Posts: 621 |
NEW GAME: GALAXYS
I have produced a new retro-style C64 game called 'Galaxys'
You can download the game from this URL below:
http://www.redizajn.sk/tnd64/download_games.html
I await any reactions :) |
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JCB Account closed
Registered: Jun 2002 Posts: 241 |
Boing... time for bed hehe |
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Shadow Account closed
Registered: Apr 2002 Posts: 355 |
>Sometimes I wish I could travel in time, even now I
>remember bits of code I wrote and think "hey, if I did
>that this way it would have been way faster"
Yeah, I've thought the exact thing many times.
"If I knew then what I know now, I would have been one badass C64 coder!"
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Richard
Registered: Dec 2001 Posts: 621 |
I have released version 1.4 (latest bugfixed version) of POING. This is because some bug had been found in the Game Over code after a delay, the game had crashed to the READY. prompt, but now I have fixed this problem. I have realised what the error is, and that is because I had forgetten to turn off the IRQ routine players. After turning those IRQ routines off the game works 100% a treat.
In future when I produce games, I should look at the game more before releasing it, else I probably end up having a hellish nighmare of releases of the same game. I suppose that's typical of me ;)
You can download the game from the url below:
http://www.redizajn.sk/tnd64/poing.zip
Time for me to work on some more games I think, rather than piss about on these message boards lol! |
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cadaver
Registered: Feb 2002 Posts: 1160 |
When your production is on the complexity scale between Turrican - Enh.Newcomer, a few patches should be allowed :)
But yeah, sure it's good idea to keep small games bugfree in the first place. |
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Richard
Registered: Dec 2001 Posts: 621 |
Quote: When your production is on the complexity scale between Turrican - Enh.Newcomer, a few patches should be allowed :)
But yeah, sure it's good idea to keep small games bugfree in the first place.
I've done a Christmas game for the CSDB compo, I've sent it and YES it is 100% bug free ;) |
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Rayne Account closed
Registered: Jan 2002 Posts: 30 |
Richard: eehm, i've found a very little bug in Poing 1.4. I was able to switch the Charset by Pressing SHIFT and C= which makes the in-game screen look ugly, just lock the ability to switch the Charset in your next version :) |
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TDJ
Registered: Dec 2001 Posts: 1879 |
Quote: Richard: eehm, i've found a very little bug in Poing 1.4. I was able to switch the Charset by Pressing SHIFT and C= which makes the in-game screen look ugly, just lock the ability to switch the Charset in your next version :)
Sorry Trance,but you're wrong. Richard has stated that this is the 100% version so there are no bugs. The only bugs are those in your head .. ;) |
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Pater Pi Account closed
Registered: Jan 2002 Posts: 121 |
He said this about his Christmas Demo Compo entry, not about Galaxys I think....
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Rayne Account closed
Registered: Jan 2002 Posts: 30 |
TDJ: Micro$oft also released "final" versions of their operating systems. do you think the bugs in this damn o/s are also in the heads of its users? :) |
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Richard
Registered: Dec 2001 Posts: 621 |
Hmm, I think most of my games uses the Shift+C= keys, but that cannot be helped because I don't know how to convert the basic code PRINT CHR$(8) into assembly code. Can anyone help? |
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