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Forums > CSDb Entries > Event id #2288 : Ambient SID music competition
2014-10-31 12:38
Mixer

Registered: Apr 2008
Posts: 455
Event id #2288 : Ambient SID music competition

Your mission Jim, if you choose to accept it:

Create an ambient soundscape or composition for the SID.

The minimum length of the work is 12 minutes.

The tune must be delivered in an executable format and run on c-64. Single SID preferred, use multi-sid if you must, but we need to be able to run it on one of our devices.

For inspiration, listen to ambiences or ingame soundtracks of favourite games, such as black lamp, delta ingame, miami vice, tai pan and so forth. Be creative, forget the usual forms.

Use music, use sounds, use sound effects, generate music algorithmically if you can.

On the weekend of 9-11 of January 2015 we'll have a weekend of SID music with friends and we're planning on broadcasting the soundtrack of the event over the internet and we'll broadcast all the competition entries in their entirety.

Submit your entry to CSDB, link to the event, and vote by the rules of csdb. Status of the voting in the evening of 9th of January 2015 will determine the winner.

Winner shall have fame and special place in our hearts.
 
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2014-10-31 22:11
Linus

Registered: Jun 2004
Posts: 639
Berliner Schule ftw!
2014-10-31 23:39
Conrad

Registered: Nov 2006
Posts: 849
as long as it sounds good... that's all that matters!
2014-11-01 08:49
Mixer

Registered: Apr 2008
Posts: 455
We've kept the rules rather open, so that everyone interested can take their own perspective on it and how to achieve at least the 12 minutes of awesomeness. :)

I urge you to work around the invisible barriers you think there are.

ps. As stated, the submitted work must be a single executable that runs on c-64. Many ways to achieve 12 minutes+.
2014-11-01 09:25
Soren

Registered: Dec 2001
Posts: 547
So, just do some sound that changes a bit all the time and keep that going for 12 minutes.

From an older test that had nothing to do with this compo:

http://www.6581.dk/lydpoelse.mp3

But you get the idea :)
2014-11-01 11:17
booker

Registered: Jul 2003
Posts: 334
@Mixer, sure there are ways, I think though some tied to say if we'd do something to happen over the tune time we'd want to make it worth listening, so then artificial stretching it to get 12 minutes is lame :)
2014-11-01 12:02
Mixer

Registered: Apr 2008
Posts: 455
@booker, I hear what you and others are saying on the length matter, but I also feel, that it is pre-judging something that does not exist yet.

Not asking to stretch what breaks when stretched. Asking to do something that meets the challenge.

Hubbard and Galway were able to do longer than 12 minutes already 25 years ago. Certainly after 25 years of learning someone should be able to cope with that 12 minute treshold. It is not like it is a Cooper test, or is it? :)
2014-11-01 12:18
chatGPZ

Registered: Dec 2001
Posts: 11391
pff if your tune isnt worth being played for 12 minutes, why even release it at all? =)
2014-11-01 12:44
booker

Registered: Jul 2003
Posts: 334
@Mixer, sure, the only difference is Hubbard and Galway are not doing anything for C64 anymore, so this renders the argument invalid....and we are (or at least we're trying to) :)

You set the rules, we said our opinions. I believe this will just sort it out on it's own, prods will come in and the show will go on. Props really for a will to organise a compo with a nice idea!

@Groepaz, ye :)
2014-11-02 11:52
Radiant

Registered: Sep 2004
Posts: 639
12 minutes is nothing.
2014-12-30 14:20
Mixer

Registered: Apr 2008
Posts: 455
10 days to go! Warm up your c-64 and make some sounds :)
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