You are not logged in -
nap
CSDb User Forums
Forums
>
C64 Composing
>
goattracker instruments and/or .sng files
2006-10-16
23:31
Tim
Account closed
Registered: Mar 2002
Posts: 467
goattracker instruments and/or .sng files
hi all..
I was wondering if anyone was willing to share their sounds and/or .sng files for goattracker?
So far I've only finished one tune using goattracker, my x2006 entry "One Flu over the X2006", but so far I am enjoying this tracker now that i've gotten more used to it.
However.. I am clueless and helpless when it comes to creating sounds, and since it has the option for inserting sounds by loading, I was hoping for some help from you guys..
I was hoping to make a nice melodic and slow sid, however with the standard .sng files that come with the player I can't seem to find any really smoothish or gentle sounds.. (well, not unless you count 'gliding' the sounds.. but that was not was I was trying to do)
ehm.. if this sound totally weird.. as example the sounds in the first 2 minutes of "summer heat" by Dwayne Bakewell (which is a dmc 4.0 if i'm not mistaken) are a good example of what I would be looking for.
but anything softish/smoothish/whistly would do..
(sigh.. I hope someone understands what i mean here)
and besides that, ANY other sounds or sng files would be greatly appreciated.
Cheers
Tim
... 20 posts hidden. Click
here
to view all posts....
2012-11-05
17:49
Radiant
Registered: Sep 2004
Posts: 639
Magnar: Taking the liberty to reply though I'm not that good.
Experimenting is the only way to learn, really. Pulse sweeps are quite intuitive; basically the pulse width is ranging between $000 and $fff with $800 being 50/50. I find it helps to visualize the waveform and its motion in your head. After that it's just a matter of learning the difference in sound between fast sweeps and slow sweeps, and what effects you get starting at unbalanced and balanced widths respectively.
Filters require much more trial and error to learn what works and what doesn't. I mainly target the 8580 since it's much more capable filter wise. A couple of frames of combined bandpass + highpass with full resonance can give your drum sounds an extra punch for example, but beware of clicks, especially ones that you don't hear in Goat Tracker due to different register write timing than on a C64!
Generally I don't know what to say other than that it requires heaps of experimentation to learn what sounds good and what doesn't. Studying the bundled example tunes should be enough to grasp some cool tricks, and from there it's just experience. For every tune I've released there are probably ten or more that I've scrapped, and I've slowly improved my technique over time, just by trying out everything I can think of. Nowadays there are very few sounds that I don't immediately get at least a basic idea about how to make.
2012-11-05
19:00
Linus
Registered: Jun 2004
Posts: 639
What RadiantX said plus ... I can't stress enough how important it is to never be satisfied with your instruments and keep on tweaking them just a little more ^^ You wouldn't believe how often I loop a single sound monitoring it thoroughly on rather flat sounding headphones.
Like, "yeah, that's a decent snare, but let's see what happens if I lower the cutoff range of the bandpass filter just a tiny bit on the third frame, add another snare with appropriate frequency table on voice two but only filter frame one and four of that second voice. Uh, ringmod and/or sync might work, using $5X from voice two modulating the $4X carrier on voice one, frame 3." You get the idea ;)
2012-11-05
19:47
Dane
Registered: May 2002
Posts: 423
Trial and error. And once you stumble across something that sounds nice, keep it in mind for future reference.
I know some of you check other people's tunes for good ideas and I'm not opposed to it - simply too lazy to go there myself.
Also, study the docs for your editor of choice - if it can handle umpteen different effects in the arpeggio-table there's probably a reason - meaning you can take advantage of stuff like that to control your instruments with more precision.
Having said that, I still fumble and use random combinations when setting up sounds for a new worktune. (Normally work from REALLY simple instruments and then alter, twist and modify) You can find some examples on Soundcloud if you're interested.
Previous
-
1
|
2
| 3 - Next
Refresh
Subscribe to this thread:
You need to be logged in to post in the forum.
Search the forum:
Search
All forums
C64 Coding
C64 Composing
C64 Pixeling
C64 Productions
CSDb Bug Reports
CSDb Development
CSDb Discussions
CSDb Entries
CSDb Feedback
CSDb Info
CSDb moderators
CSDb Questions
Messages to moderators
Requests
for
in
Writer & text
Text
Writer
All times are CET.
Search CSDb
All
Releases
Groups
Sceners
Events
BBS
SIDs
-------
Forum
Comments
Advanced
Users Online
Brataccas/HF
JCH/Vibrants
TPM/Silicon Ltd
zscs
Guests online: 126
Top Demos
1
Next Level
(9.7)
2
13:37
(9.7)
3
Mojo
(9.7)
4
Coma Light 13
(9.6)
5
The Demo Coder
(9.6)
6
Edge of Disgrace
(9.6)
7
What Is The Matrix 2
(9.6)
8
Uncensored
(9.6)
9
Comaland 100%
(9.6)
10
Wonderland XIV
(9.6)
Top onefile Demos
1
Layers
(9.6)
2
Cubic Dream
(9.6)
3
Party Elk 2
(9.6)
4
X-Mas Demo 2024
(9.6)
5
Copper Booze
(9.6)
6
Dawnfall V1.1
(9.5)
7
Rainbow Connection
(9.5)
8
Onscreen 5k
(9.5)
9
Morph
(9.5)
10
Libertongo
(9.5)
Top Groups
1
Booze Design
(9.3)
2
Oxyron
(9.3)
3
Performers
(9.3)
4
Censor Design
(9.3)
5
Triad
(9.3)
Top Original Suppliers
1
Derbyshire Ram
(9.7)
2
Fungus
(9.3)
3
Black Beard
(9.2)
4
Baracuda
(9.2)
5
hedning
(9.1)
Home
-
Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.036 sec.