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Forums > C64 Composing > First arpeggio effect
2008-12-04 13:57
Jammer

Registered: Nov 2002
Posts: 1336
First arpeggio effect


as in the topic - what is the first sid tune using the infamous quick arpeggio? :P i suspect that hubbard wasn't the first to be credited with.
 
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2008-12-06 04:58
Hate Bush

Registered: Jul 2002
Posts: 465
stuff by bob landwehr is really something soundwise, i'm quite amazed.
btw. hvsc/stil dudes: 'reelin in the years' is by steely dan, off their debut lp ;)
2008-12-07 05:31
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Quote: BTW, look at /GAMES/S-Z/Soldier_One.sid (Unknown author, but perhaps by Lars Hård? It´s from 1986)
Isn't the PWM there something like 10x (#13 at over 15x AFAIK. Listen to the part beginning at around 1:30)?
The rest is maybe single-speed.

(A text output from sid2midi showed the pulse width sometimes being changed in single steps, e.g. from 1024-1025-1026 and so on instead of something like 2048-2064-2080, but it seems to change fast enough to be audible as a sweep.)

/GAMES/S-Z/Tolteka.sid
Dunno the rate here, maybe 4x?





Wahaha,

Soldier one: it clearly sounds, as a not static square, with a +1 speed. perhaps the player is just missing a static pulse routine, so he makes as slow as possible, to make the square sound.
2009-01-02 23:52
TNT
Account closed

Registered: Oct 2004
Posts: 189
Quoting rambones
starquake is 1x

Check the init routine, it sets CIA timer to 4x.
2009-01-03 00:45
Jammer

Registered: Nov 2002
Posts: 1336
Quote: Quoting rambones
starquake is 1x

Check the init routine, it sets CIA timer to 4x.


well, music definitely doesn't sound like 4x. perhaps init routine handles not only music ;)
2009-01-03 01:38
Soren

Registered: Dec 2001
Posts: 547
to spice up this thread I guess it could be just as interesting to know who first used volume above 0 for sid tunes.... ;-P
2009-01-03 14:41
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Quote: well, music definitely doesn't sound like 4x. perhaps init routine handles not only music ;)

Hmmm ok then, but Starquake is not called with 2 different play routines. it only sets 4x on the cia, but does not use spaced interval jsr play - so this is not 'real' multispeed if you ask me.
2009-01-03 20:33
Jammer

Registered: Nov 2002
Posts: 1336
Quote: Hmmm ok then, but Starquake is not called with 2 different play routines. it only sets 4x on the cia, but does not use spaced interval jsr play - so this is not 'real' multispeed if you ask me.


shouldn't you have quoted tnt? ;)
2009-01-04 12:44
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
I quoted the correct one, but the quote inside the quote, does not come with it...
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