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Forums > Requests > All my requests in a single post...
2005-04-06 21:30
spinal
Account closed

Registered: Jan 2005
Posts: 47
All my requests in a single post...

Im looking for the following...

1. An old C64 game, I think was called 'In The Beginning' where youstarted as a cell, and developed in man (through different stages) if I remember correctly it was done in BASIC and took about thirteen minutes to load!

2. The BASIC mandelbrot from commodore format issue 34 or 35.

3.The Creatures II style snow routine from commodore format erm.. im sure it was late 40's? (I dont have my CF mags anymore :( )

Thats all, If anyone can help I'd be most greatfull.
 
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2005-12-22 08:21
Devia

Registered: Oct 2004
Posts: 401
@spinal: Did you ever find that BASIC mandelbrot thing? ..I'd like to see how fast it is. I did one in BASIC once and it took about 17 minutes to render ;-)
2005-12-22 11:06
TNT
Account closed

Registered: Oct 2004
Posts: 189
Quote: @spinal: Did you ever find that BASIC mandelbrot thing? ..I'd like to see how fast it is. I did one in BASIC once and it took about 17 minutes to render ;-)


Would you mind sharing that one? It's pretty fast considering that it takes 6+ minutes for BASIC to plot in 160x200 pixels without doing anything else.

There was a listing in Finnish "Tietokone" magazine which used BASIC floating point routines from assembly, and it used a lot more than 17 minutes for one screen.
2005-12-22 12:39
Devia

Registered: Oct 2004
Posts: 401
Oh.. sorry, forgot to mention mine only draws in PETSCII which gives a LOT less points than 160x200 ;-)
But now my curiosity got peeked again so I'll have to dig out the proggy and convert it to a 160x200 BASIC pixel plotter thingy ;-)
2005-12-22 14:42
TNT
Account closed

Registered: Oct 2004
Posts: 189
IIRC that magazine article said that pure BASIC version took 17 hours to render the unzoomed Mandelbrot set, so you will have to wait a while to see something :)
2005-12-27 17:14
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
speaking of strange games, i always found Bugaboo from Quciksilver odd and somewhat addictive. From what i know the game had just 1 level, the idea being to get the flea out of the cavern. I never managed it :(

/does quick Google seach with a magical finger snap:

Cover:
http://www.clive.nl/detail/22387/

Download:
http://computeremuzone.com/fichas/b/bugaboo.php

Red Monkey mentions Bugaboo:
http://www.coyotethunder.com/RedMonkey/archives/2005/06/best_te..

-

Thinking about, it was the ZX Spectrum version i played first. Yup i owned a 48k ZX Spectrum before i picked up a C64 :)

Oh, the c64 version seems to have a small intro that i don't remeber the Spectrum version having. c64 says Booga Boo loading? Funny thing is, i remebering thinking on sing the large yellow flying thing on the Spectrum 'oh, wow, i never see animation as good as that before' hehe

----------------
WEC's Home Page:
www.truecolor.741.com
2005-12-27 17:25
Zyron

Registered: Jan 2002
Posts: 2381
You can download it here as well, Booga Boo
2006-01-02 22:40
spinal
Account closed

Registered: Jan 2005
Posts: 47
Devia : almost, im following some information, just a few moments ago, i was given the opertunity to get hold of it, I will know more in a week or so. If I remember right (it's been about 10 years), the program didn't set bitmap mode correctly, someone will have to look at it, if it turns up.
It wasn't full screen, cant remember how big it was, maybe half and as for how long it took to render, can't remember that, but it was multicolour, I do remember that much.
2006-01-06 19:02
spinal
Account closed

Registered: Jan 2005
Posts: 47
Got It!
10 REM BASIC MANDELBROT SET PLOTTER
20 REM BY N.MCLEAN
30 :
40 GOSUB 390
50 GOSUB 310
60 :
70 REM MAIN LOOP
80 FOR J=20 TO 180 STEP 1
90 FOR I=80 TO 240 STEP 2
100 Q=((I-80)/54)-2:W=((J-20)/54)-1.5
110 GOSUB 200
120 IF B=1 THEN 150
130 E=A AND 3
140 GOSUB 260
150 NEXT I,J
160 POKE 53280,2
170 GET A$:IF A$<>" " THEN 170
180 POKE 53265,27:POKE 53270,200:POKE 53272,21
190 END
199 REM THE MATHS
200 X=0:Y=0:A=0
210 C=(X*X)=(Y*Y):D=2*(X*Y)
220 X=C+Q:Y=D+W:Z=X+Y:A=A+1
230 IF Z<-2 OR Z>2 THEN B=0:RETURN
240 IF A>25 THEN B=1:RETURN
250 GOTO 210
259 REM PLOT POINT
260 CH=INT(I/8):RO=INT(J/8):LN=J AND 7
270 BY=8192+(RO*320)+(CH*8)+LN
280 BI=I AND 7
290 POKE BY,PEEK(BY)OR A(E,BI)
300 RETURN
309 REM SET UP BIT MAP
310 POKE 53265,PEEK(53265)OR 32
320 POKE 53270,PEEK(53270)OR 16
330 POKE 53272,PEEK(53272)OR 8
340 POKE 53280,0:POKE 53281,0
350 FOR X=1024 TO 2023:POKE X,152:NEXT X
360 FOR X=55296 TO 56295:POKE X,7:NEXT X
370 FOR X=8192 TO 16191:POKE X,0:NEXT X
380 RETURN
389 REM SET UP VARIABLES
390 DIM A(3,7)
400 FOR I=0 TO 3
410 FOR J=0 TO 7
420 READ A(I,J)
430 NEXT J,I
440 RETURN
450 DATA 0,0,0,0,0,0,0,0
460 DATA 64,64,16,16,4,4,1,1
470 DATA 128,128,32,32,8,8,2,2
480 DATA 192,192,48,48,12,12,3,3

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