Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Productions > Multispeed tunes
2002-05-06 15:02
Luca

Registered: Apr 2002
Posts: 178
Multispeed tunes

I never composed a multispeed tune because I wonder they use too much rastertime, thus the risk you can't put them in your machinekiller demo goes higher.
Is this right, or I'm producing shit instead of thoughts? Can you ever manage a multispeed tune both with sprites, scrolltexts, dypp, plasmas, bananas, chocolate and a cup of green tea?
 
... 41 posts hidden. Click here to view all posts....
 
2004-03-01 10:34
Oswald

Registered: Apr 2002
Posts: 5127
dane: the mentioned demos has very little cpu consuming routines... so its no problem there.
2004-03-01 13:04
Dane

Registered: May 2002
Posts: 423
lol! You mean Cycle has no cpu-consuming routines? :D (bah, misinterpreted that - ofc you meant the Dekadence demos)
2004-08-17 01:02
Jazzcat

Registered: Feb 2002
Posts: 1046
Some selfish promotion. For multispeed tunes with much variety, check out the "Speed" music collection. :)
2004-08-17 01:35
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Tweaking the wavetable and doing a smart pulseprogram can do 'multispeed' in 1x - but most editors only have 1 static pulsetable for each waveprogram..

Improve player!
2004-08-18 13:05
Stryyker

Registered: Dec 2001
Posts: 469
Tell us more. Switching at 1x speeds sounds crappy mostly anyway.
2004-08-18 18:31
Hein

Registered: Apr 2004
Posts: 965
When a composition is cool, it doesn't need multiple speed. Multiple speed does add some flavor to a tune, though, just like digis. Why would someone want to make music on a sid if he or she doesn't like chipsound after all?

Think the electronic vibes tickle the brain.
2004-08-19 21:47
St0fF

Registered: Oct 2002
Posts: 42
approach: just do the tracking in the very first call each frame, then only do the instruments later ... what's your problem? AcidTracker in double-speed uses less than dmc4 ...
Finn: try out AcidTracker ... it's a tool for coders, thus hard to use, but i think it has what you need.
Acid Track Music Development System V3.2
2004-08-19 21:48
St0fF

Registered: Oct 2002
Posts: 42
oohh, i forgot: acidtracker in quad-speed uses less rastertime than dmc 5 in double speed ;)
2004-08-19 21:53
St0fF

Registered: Oct 2002
Posts: 42
and please, ppl, use the tu-ilmenau - link - it's my direct homepage. i forgot to keep up with meikel and mail him all recent updates - sorry for that...
2004-08-20 00:04
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Nobody has really made good use of multispeed I think, except the pioneers Antony Crowther and Michael Winterberg.

8x + is overkill, or at least nobody can use it properly.

What you need to use, is waveform envelope, pulse envelope, filter envelope. etc.

Much more can be made!

As of now, the speed is only used on waveforms.

Go try it!
Previous - 1 | 2 | 3 | 4 | 5 | 6 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Epyx/TSA
Marq/Fit^Lieves!Tuor..
astaroth/TRSI
CA$H/TRiAD
Guests online: 152
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Codeboys & Endians  (9.7)
4 Mojo  (9.6)
5 Coma Light 13  (9.6)
6 Edge of Disgrace  (9.6)
7 Signal Carnival  (9.6)
8 Wonderland XIV  (9.5)
9 Uncensored  (9.5)
10 Comaland 100%  (9.5)
Top onefile Demos
1 Nine  (9.7)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.5)
6 Scan and Spin  (9.5)
7 Onscreen 5k  (9.5)
8 Grey  (9.5)
9 Dawnfall V1.1  (9.5)
10 Rainbow Connection  (9.5)
Top Groups
1 Artline Designs  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Performers  (9.3)
5 Censor Design  (9.3)
Top Original Suppliers
1 Derbyshire Ram  (9.7)
2 Black Beard  (9.2)
3 Baracuda  (9.2)
4 hedning  (9.1)
5 Irata  (8.8)

Home - Disclaimer
Copyright © No Name 2001-2025
Page generated in: 0.043 sec.