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Richard
Registered: Dec 2001 Posts: 621 |
Questions about the demo scene of today
What do you think of the demo scene of today?
Here's my thoughts. Demos improved in the past and it is generally extremely difficult to come up with really cool effects. However, does this really matter? Demos are meant to be entertaining. Take Royal Arte, Deus Ex Machina and many other demos for example. I've been ever so impressed with the work put into the demos. They were entertaining.
As long as these demo groups are enjoying theirselves coding demos, or attending these scene parties, a massive thumbs up to them all :) |
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QuasaR Account closed
Registered: Dec 2001 Posts: 145 |
When I visited MS99 I was very depressed and even thought about quitting since there seemed noone really releasing anything for the C64. Then came MS2000, X2000, MS2001 and last but not least X2001 with more than everything I expected... And so it's again a "not that good" MS2002 release-wise but I'm looking forward for X2002... And what are those ppl crying out that the C64 is dying??! Just look at the maniacs doing the RR and the cross-development-stuff! i think we have still some years to have some fun on our beloved C64-scene!! |
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Eyeth Account closed
Registered: Apr 2002 Posts: 98 |
Hello.
I originally replied yesterday, but the reply didn't make it into the forum? So, I'm trying again. :)
I would like to see more 'themed' demos from the demoscene today, if possible.
In the past, I've viewed often incoherent demos showing off some scrollytext, some math/plotting/3-d routines, maybe a plasma, some graphics, logoart, and a soundtrack. There seemed to be no rhyme or reason in the sequence of these demo effects.
It would be nice to have demos tell us a story or entertain us for a few minutes. One good example is the NTSC demos done by the 'Fatman' where it depicted the misadventures of a demo coder in a comic book layout format. The graphics weren't very good, but that is the kind of themed demo that I appreciate.
Nowadays, there's very little technical things demo programmers can exploit and explore on the c64. So, the next progression in democoding should try to lean towards themes and stories.
Enjoy.
-Todd Elliott
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TDJ
Registered: Dec 2001 Posts: 1879 |
Hello Todd,
There have been a number of 'themed' demos (concept demos) in the past: Red October by Triad (which I mentioned in another thread) is one of the most important ones.
The past few years have already shown a change of direction towards such demos. I would advise you to check out the latest demo's by groups like Triad (Manhood 1 & 2), Fairlight (Pretending To See The Light absolutely rules) and Wrath Designs (A quoi ca sert?).
Ah, and do this old judge a favor, also check out 'Timewaster' by Focus :)
Beware though, the themes of these demos are quite a bit 'heavier' than the adventures of a demo coder (for example love, growing up, homosexuality, relationships and projecting personal standards upon other people).
Have fun!
/Marco |
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TDJ
Registered: Dec 2001 Posts: 1879 |
Ofcourse I mean Red Storm, not Red October ;) It's hard to write a coherent post when your gf keeps talking to you in the background |
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anonym
Registered: Jan 2002 Posts: 276 |
I won't quite as long as I have all these concepts and ideas lying around ;-) and they keep coming.... |
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hollowman
Registered: Dec 2001 Posts: 475 |
allright, i might aswell promote a few demos/groups myself.
a qui ca sert? is a masterpiece in the way that wd managed to stick to the story and having a uniform style of the graphics. this is the first demo which i felt was really 100% solid , since there were no weak points in it and no sign of diverging from the concept.
i like extends demos, with their music they feel really fresh. and just when you thought you had their design figured out, they released hunger. a lovely weird piece which i still dont really understand :)
red storm must have been quite something when it was released, and i was really impressed when i first saw it. but now after finding out where most of the effects and texts where nicked from i feel that refugee is far more interesting.
civitas havent yet released something which i felt was really solid. puterman has a tendency to say things much to clear. i have noticed that it doesnt matter how hard you try to tell things in a simple manner in a demo, people will still misunderstand you(or not try to understand at all?) so its better to leave as much as possible to the audience imagination.
rewinder x and timewaster by focus are really worth seeing, and i wish that tdj would drop his normal life and dedicate his life to the demoscene, like some of us losers have :)
iopop, twoflower & mindflow of triad all have great skills which i hope they will show off more often, with more frequent releases. over the edge felt like a punch in the stomach when it was shown on bigscreen at floppy and i hope that there will be a new demo from them soon.
of the groups that are more into regular effect demos krill/plush is the most interesting, since he combines the math effects and the hardware coding with an eye for design. graham has the first two skills but seem to lack the innovative design ideas. |
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Krill
Registered: Apr 2002 Posts: 3098 |
Quote: Well people were hoping for stronger c64 presence at ms2002, but it has always fluctuated if you look back over the years... I think that there's more to come ;-)
However I think holding one's release back because there's hardly any competition is not really a valid reason... What is finished should be released.
/Frank
Which groups/productions are you referring to? |
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anonym
Registered: Jan 2002 Posts: 276 |
Gunnar: I'm just refering to some rumors I heard and I would think that it was a pity if they were true... Nevermind ;-) |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Quote: Gunnar: I'm just refering to some rumors I heard and I would think that it was a pity if they were true... Nevermind ;-)
Never believe rumours, there are some *really* odd ones going around about me right now...! [Looks innocent] |
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TDJ
Registered: Dec 2001 Posts: 1879 |
T.M.R., don't worry, I myself personally have never believed you could fit 2 joysticks in there at the same time .. |
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