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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
The worst music editors?
Which are the absolutely worst music editors for the c64?
(crappy or no interface, huge rastertime usage, stupid handling, ugly bugs, worse hardrestart ...and so on.) |
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cadaver
Registered: Feb 2002 Posts: 1160 |
This may not be completely fair, since I've not used too many editors at all, but Megasound definitely left some traumas for its lack of features, odd sound parameters, and quite big rastertime. I remember hacking in sub-tune support in a peculiar way.. brr! |
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A Life in Hell Account closed
Registered: May 2002 Posts: 204 |
Quote: From the player source, it seems to use multiplies for vibrato calculation, which isn't a good idea for speed. If exact same operation is desired, then either the player has to be slow or there have to be huge lookuptables.
true, but it doesn't have to be absolutely devestating if you use an intelligent routine - my new player uses multiplies for vibrato, and it only ends up being around a rasterline per channel (34 cycles for the multiply, 26 cycles for the other trivia). to be fair, that does include 512 bytes of lookup, which maybe you consider huge :). |
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Xiny6581
Registered: Feb 2004 Posts: 73 |
Someone did mention X-Tracker, which caught my interests, since I've always been very fond of X-Ample in the golden times and the very cool songs Sonic has managed to create. However this might be a bit off topic, but since the name was mentioned I have to wonder if there are some kind of documentations/help available some where? |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Quote: Which are the absolutely worst music editors for the c64?
(crappy or no interface, huge rastertime usage, stupid handling, ugly bugs, worse hardrestart ...and so on.)
I changed my mind: Huge rastertime usage is good. Plus a mix between hardrestart and disabled hardrestart is good too. :) |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Well, if you want huge raster time there's Electrosound and it's compiler; sometimes the tunes take more than 200 scanlines per frame! |
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MagerValp
Registered: Dec 2001 Posts: 1078 |
How come no one's made a music player that uses 100% rastertime to make cool and unique sounds? Well, besides PollyTracker. Seems like you could do some neat stuff by continuously blasting the SID.
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MiK Account closed
Registered: Dec 2006 Posts: 10 |
Quote: How come no one's made a music player that uses 100% rastertime to make cool and unique sounds? Well, besides PollyTracker. Seems like you could do some neat stuff by continuously blasting the SID.
I even thought about this, as i'm currently coding the firmware for my own analog synthesizer. But i'm away from the 6502 assembly for too long. If i had my todays knowledge around 1989, i think this would have been fun.
But look around - there are several projects to use the C64 in serious studio setups, as especially the SID filters make a lot of fun. Besides projects like SIDstation, which don't use C64 hardware, there really are some projects which do. |
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Oswald
Registered: Apr 2002 Posts: 5094 |
I have fooled around in future composer for a week or two, and it havent ever crashed for me. It was some "FC on steroids" version, with 2 intros, and a lot of help text. |
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Conrad
Registered: Nov 2006 Posts: 849 |
Electrosound was actually the first composer i tried on the c64 when i was a kid. As for today, probably the worst in c64 history! :P
Future Composer is unfortunately a dog of a composer, although the player was based on one of Charles Deenens' players and FC was also used by a lot of unknown sceners in the 80's; have you noticed a lot of unknown songs stored in the unknown directory of HVSC were composed in Future Composer?)
There's also Mjoosic Mejker which I found and uploaded recently, that's also (sorry) a dog of a composer!
Mjoosic Mejker V0.99 |
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Laxity
Registered: Aug 2005 Posts: 459 |
Ok, being SLIGHTLY off topic. Just talking crap players, I actually want to point my finger at... me... Incidently I just had a look at this release:
Awaking Beast Preview
The music is by JCH, I think. Not significant though, but the player used is my first ever player (87 or 88), and looking at the code (and raster time consumption) might flicker a smile. My favorite passage is:
lda something,y
pha
lda something+1,y
pha
ldy $fb
pla
sta somewhere .. etc.
Ah well.. Sorry to be off topic.. Just thought it was slightly funny.. |
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