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Forums > C64 Composing > SID Factory
2006-09-02 16:19
Laxity

Registered: Aug 2005
Posts: 459
SID Factory

Ok.. So.. I added it and called it an alpha release since it's not yet completely done and subject to fundamental changes, especially in the file format.

SID Factory 0.5 (alpha 1)
 
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2006-09-04 07:57
Laxity

Registered: Aug 2005
Posts: 459
ok.. but it is ;)
2006-09-04 08:29
Laxity

Registered: Aug 2005
Posts: 459
Quote: Quote:
Those, jump to table, features are what I think of as "nursing" features. They are VERY nice, but not nessesary. Another thing that makes the rather complicated to implement is that the whole table setup is dynamic. Therefore linking a position in one table to another is rather bad. Especially as this info needs to be stored with the player/work file in some way..

Couldn't you store it in the player file as the actual code (one for each table) that parses the current entry for its target.
It could for example return table number in Acc and table index in X (and some code for no jump).

Just a thought.


I thought of that, it's a good idea actually, but I'm not going for that solution if I implement it.
2006-09-04 11:28
Sidder
Account closed

Registered: Mar 2003
Posts: 56
Quote:
Those, jump to table, features are what I think of as "nursing" features. They are VERY nice, but not nessesary.


Of course, but essential features of modern editors are such "nursing" attributes! Not only perfect player - also perfect editor. The more so because e. g. "G-key jump" is one of the most using function.
2006-09-05 12:08
cadaver

Registered: Feb 2002
Posts: 1154
Beware, nursing features *are* the way to the darkside!
2006-09-05 14:36
Laxity

Registered: Aug 2005
Posts: 459
Quote: Beware, nursing features *are* the way to the darkside!

LOL!
2006-09-05 15:17
Steppe

Registered: Jan 2002
Posts: 1510
Nerding features the way to the dark side are, Luke?
2006-09-05 19:43
Laxity

Registered: Aug 2005
Posts: 459
Actually I'm kind of intrigued by these nursing features, but if I'm to implement them I want to do it properly, and that's proving rather difficult, especially as the code for SID Factory is rather big.. Maybe I should start thinking about using $d000-$e000 too ;)
2006-09-05 20:05
Oswald

Registered: Apr 2002
Posts: 5031
lol yeah, why nursing feats ? give them the player source in tasm format, then they can just edit the .byte lines like a charm :)
2006-09-06 06:36
Laxity

Registered: Aug 2005
Posts: 459
;) .. I realize that not everybody are programmers.
2006-09-06 07:21
j0x

Registered: Mar 2004
Posts: 215
Oswald: That's exactly how my "editor" works! :) Gives a lot of freedom to the composer. Not very comfortable composing, though.

[irony] Maybe that's why I keep releasing hundreds of tunes? [/irony].

Laxity: What new features ("unique selling points") or combination of features does SF provide? I'm always curious about new audio innovations!

/Stefan
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