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Laxity
Registered: Aug 2005 Posts: 459 |
SID Factory
Ok.. So.. I added it and called it an alpha release since it's not yet completely done and subject to fundamental changes, especially in the file format.
SID Factory 0.5 (alpha 1) |
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Laxity
Registered: Aug 2005 Posts: 459 |
ok.. but it is ;) |
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Laxity
Registered: Aug 2005 Posts: 459 |
Quote: Quote:Those, jump to table, features are what I think of as "nursing" features. They are VERY nice, but not nessesary. Another thing that makes the rather complicated to implement is that the whole table setup is dynamic. Therefore linking a position in one table to another is rather bad. Especially as this info needs to be stored with the player/work file in some way..
Couldn't you store it in the player file as the actual code (one for each table) that parses the current entry for its target.
It could for example return table number in Acc and table index in X (and some code for no jump).
Just a thought.
I thought of that, it's a good idea actually, but I'm not going for that solution if I implement it. |
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Sidder Account closed
Registered: Mar 2003 Posts: 56 |
Quote:Those, jump to table, features are what I think of as "nursing" features. They are VERY nice, but not nessesary.
Of course, but essential features of modern editors are such "nursing" attributes! Not only perfect player - also perfect editor. The more so because e. g. "G-key jump" is one of the most using function. |
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cadaver
Registered: Feb 2002 Posts: 1154 |
Beware, nursing features *are* the way to the darkside! |
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Laxity
Registered: Aug 2005 Posts: 459 |
Quote: Beware, nursing features *are* the way to the darkside!
LOL! |
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Steppe
Registered: Jan 2002 Posts: 1510 |
Nerding features the way to the dark side are, Luke? |
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Laxity
Registered: Aug 2005 Posts: 459 |
Actually I'm kind of intrigued by these nursing features, but if I'm to implement them I want to do it properly, and that's proving rather difficult, especially as the code for SID Factory is rather big.. Maybe I should start thinking about using $d000-$e000 too ;) |
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Oswald
Registered: Apr 2002 Posts: 5031 |
lol yeah, why nursing feats ? give them the player source in tasm format, then they can just edit the .byte lines like a charm :) |
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Laxity
Registered: Aug 2005 Posts: 459 |
;) .. I realize that not everybody are programmers. |
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j0x
Registered: Mar 2004 Posts: 215 |
Oswald: That's exactly how my "editor" works! :) Gives a lot of freedom to the composer. Not very comfortable composing, though.
[irony] Maybe that's why I keep releasing hundreds of tunes? [/irony].
Laxity: What new features ("unique selling points") or combination of features does SF provide? I'm always curious about new audio innovations!
/Stefan |
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