Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > CSDb Discussions > VIC and the odd/even fields
2007-06-07 15:00
Oswald

Registered: Apr 2002
Posts: 5086
VIC and the odd/even fields

okay this is getting confusing for me now. in another thread on lemon64 groepaz says that the vic does always display the same field, but it doesnt matter if its odd or even, and it lights up both the odd/even lines.

some1 can tell me:

- does vic use odd or even or dontcare lines?
- what does the term field mean from the tv electronics viewpoint?
- how does the vic only light up the odd (forex.) lines on the tv screen, and a little bit from the other ones?
- are there really 2 modes in the tv electronics for odd / even fields
- why does computer graphics flicker a hell more lot while "normal" tv screens looks as steady as my ass?
 
... 64 posts hidden. Click here to view all posts....
 
2007-06-08 09:18
MagerValp

Registered: Dec 2001
Posts: 1074
There are no "every 2nd line". The gap between scanlines depends on the CRT's dot pitch:



JA: please don't bring up digital effects and bandwidth, he's confused enough as it is :)
2007-06-08 09:43
Graham
Account closed

Registered: Dec 2002
Posts: 990
@JackAsser:

"Of course every other field is shown 20ms after the other one, but the content it displays belongs to the same time frame when the camera snapped them."

This depends on the camera and effect machines. Some cameras do 50 fps where each field is taken in 20 ms steps, but most cameras do it in 25 fps ofcourse. Same for genloc stuff put ontop. I have seen 50 fps scrollers put on top of 25 movies on TV.
2007-06-08 09:48
JackAsser

Registered: Jun 2002
Posts: 2014
@Graham: yeps of course, but in general...
2007-06-08 10:36
ptoing

Registered: Sep 2005
Posts: 271
Now one question remains. Is this technical stuff really relevant for us with what the demoscene does. I for one part would say no. The C64 works like it works, TVs work like they work. Unless you do hardware hacking stuff stays like it is. Done.
2007-06-08 10:40
chatGPZ

Registered: Dec 2001
Posts: 11360
never wrong to understand WHY thinks work as they work :)
2007-06-08 11:12
ptoing

Registered: Sep 2005
Posts: 271
Well I agree with that, tho people are explaining the same stuff over and over again here.
2007-06-08 17:25
Oswald

Registered: Apr 2002
Posts: 5086
Quote: Now one question remains. Is this technical stuff really relevant for us with what the demoscene does. I for one part would say no. The C64 works like it works, TVs work like they work. Unless you do hardware hacking stuff stays like it is. Done.

fully understanding the display we use to, be able to use it to maximum effect is kinda important isn't it?
2007-06-08 17:27
Oswald

Registered: Apr 2002
Posts: 5086
okay, I think I understand it now.

other questions:

how comes that eventho there is an iron rastermask (= defined pixels?) on color tvs, you can still resize the picture in a fashion which loooks like fully analog?
2007-06-08 17:52
chatGPZ

Registered: Dec 2001
Posts: 11360
Quote: okay, I think I understand it now.

other questions:

how comes that eventho there is an iron rastermask (= defined pixels?) on color tvs, you can still resize the picture in a fashion which loooks like fully analog?


read your question again, you already know the answer :=)
2007-06-08 18:16
Oswald

Registered: Apr 2002
Posts: 5086
you mean the "looks like" part?
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
instant
Andy/AEG
Jetboy/Elysium
The Human Co../Maste..
Holy Moses/Role
Guests online: 66
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Mojo  (9.6)
6 The Demo Coder  (9.6)
7 What Is The Matrix 2  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Party Elk 2  (9.6)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.6)
5 Libertongo  (9.5)
6 Rainbow Connection  (9.5)
7 Onscreen 5k  (9.5)
8 Morph  (9.5)
9 Dawnfall V1.1  (9.5)
10 It's More Fun to Com..  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Nostalgia  (9.3)
5 Triad  (9.2)
Top Webmasters
1 Slaygon  (9.6)
2 Perff  (9.6)
3 Morpheus  (9.5)
4 Sabbi  (9.5)
5 CreaMD  (9.1)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.067 sec.