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Trifox Account closed
Registered: Mar 2006 Posts: 108 |
preview of upcomming 8k game
hi all, i just have finished all the features of my current game, if you want please take a look, comments are welcome!
download here:
http://download.verpicktewg.de/?filename=kleinhuisbehaviours/wa..
instructions.
play with mouse or joystick,
´start game with space
click in the upper half generates a new level
click in the lower halfy rotates playfield! |
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Jetboy
Registered: Jul 2006 Posts: 299 |
You dont need to load whole file to pack it. You can pack it in chunks.
(btw. if i enter "quick brown lazy dog" you wont be able to pack this to 13 bytes with your method :)
Sorry, i'm bored :) Thimanthes crashes every 5 minutes, and I'm not to eager to generate some more lines of code after some overhours at work.
Edit: BTW. Disc drive could take care of score compression and proper loading/saving.
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Trifox Account closed
Registered: Mar 2006 Posts: 108 |
i am proud to announce the release of Brickout *hopefully* on breakpoint07
currently the game features
- More than 10.000 lines of Code ( with comments ;), but all hand written asm code )
- 5 Unique SID Tunes
- 10 Different Sound effekts
- 14k of On Screen Graphics
- 3 Different levels + Hidden Levels
- 2 in game actions + flip field - shift field
- slipping on higher levels
- 100 build in levels, saving of high and low score for each
- personalize username ( enter once and save to disk )
- an 8 color hires mouse sprite ;)
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Mace
Registered: May 2002 Posts: 1799 |
All crunched to 8k? |
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Trifox Account closed
Registered: Mar 2006 Posts: 108 |
>
>All crunched to 8k?
>
no, certainly not, by now the executable consumes 13 kilobytes exomized, i came to the conclusion that limiting to 8k ist not apropriate, instead i am working on a real - full featured - game, with online help system, the online help alone takes 2 kilobytes of text data ... if i would keep it out, i would certainly come to 8k, but i want to compete in the 96k game competition on breakpoint07, and want to include a nice intro ;)
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Oswald
Registered: Apr 2002 Posts: 5086 |
have any crackgroups linked their intros already? :P :) |
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Scout
Registered: Dec 2002 Posts: 1570 |
Quote: have any crackgroups linked their intros already? :P :)
HMVDVA/HeMa is on a holiday with her boyfriend to Gran Canaria.
Dunno if she can make it to do a first release.
She says "Hi!" to you all, btw. |
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taper
Registered: Dec 2001 Posts: 119 |
Since Oswald has identified the gigantic problem of introlinking (better late than never), perhaps we can discuss another major problem in the scene of today. A problem I like to call forum-hijacking, posting bullshit and filling up threads with irrelevant whining.
Perhaps we can leave Trifox thread for what he started it for. Just a crazy idea... |
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Trifox Account closed
Registered: Mar 2006 Posts: 108 |
indeed a crazy idea, but i just wanted to mention that i am still working on this project
and in times where every basic demo or seuck game gets a crack intro ....
i want to have at least a nice plasma effect in any crack intro !!
I URGE YOU
DO NOT RE USE ANY CRAPPY EXISTING INTRO/STYLE AS CRACKINTRO
btw. there is no need for cracking, or training the game ...
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WVL
Registered: Mar 2002 Posts: 899 |
Didnt notice this thread before, but nice-lookee-game! :D |
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Trifox Account closed
Registered: Mar 2006 Posts: 108 |
"nice-lookee-game"
you should just wait for full release, 2 weeks from now, the preview i posted above was just a feature snapshot, all effects for the game ( multiplexed sprites for falling stones ) and logic was first implemented then, the last time i was working on importing gfx,charset sprites and stuff, right now i am wondering how to display a nice multicolored cup when cleaned up the field ... ;)
stay tuned, i will attend breakpoint 07, and hope to get support from anyone here who attends it also ,) |
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