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Forums > CSDb Discussions > About the origins of c64 demoscene
2024-07-21 22:39
mankeli

Registered: Oct 2010
Posts: 146
About the origins of c64 demoscene

It almost feels to me that C64 demoscene is somewhat younger than the Amiga demoscene. Would that be (historically) correct thing to say? Not by much, but kinda couple of years.

Many of the screens and effects often seen on C64 seem to have done earlier on the Amiga. (like 1986 vs. 1988) - This doesn't surprise me, since Copper makes raster programming so much more pleasant. But C64 setup was still a pretty usable in late 1980s, and much cheaper too, so I wonder if the C64 demoscene did start by trying to imitate stuff seen on Amiga? I mean just a random example of a 1986 Amiga intro: https://www.youtube.com/watch?v=mg96m76o7JA
 
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2024-07-22 20:57
hedning

Registered: Mar 2009
Posts: 4732
My guess is the concept "demoscene" was invented on the Amiga, before that, on the C64, it was only "The Scene" - with everyone intertwined in a big chaotic family, making cracks, demos, intros etc.

With the Amiga and Atari ST everything obviously had to be autistically sorted into horrible terms like dentro, cracktro, trackmo whatever. :D
2024-07-22 21:34
4gentE

Registered: Mar 2021
Posts: 285
@hedning
Thank you for providing us with fresh evidence of demoscene being a direct descendent of the old vikings. Now, this is exactly the sort of new and indisputable evidence I talked about, new evidence that scholars like Krill needed to finally put to rest that false myth we common folk believe, the myth of demoscene emanating from crackerscene.
2024-07-23 07:07
AüMTRöN

Registered: Sep 2003
Posts: 44
Quote: Just to stir the pot a bit: i'd like to see proof that the demoscene did NOT originate on compunet.

Good call... I was thinking of throwing the old CNET into the mix...
2024-07-23 12:32
Scrap

Registered: Jan 2021
Posts: 20
ok… just to end this discussion and clear things up: It was me. I invented the demoscene. Everything. The scene, the demos, every single effect… period.
2024-07-23 12:49
4gentE

Registered: Mar 2021
Posts: 285
It appears that the demoscene flew into our lives on a blast of wind from Howard Stern's ass.
2024-07-23 12:58
Oswald

Registered: Apr 2002
Posts: 5094
Quote: The demo scene emanates from the cracking scene, and the crack intros, which is well known, with early examples on the Apple II. The C64 scene were prominent early on, though.

no.

you can make interesting visual stuff with computers, and you dont need to remove copy protection to do it.
2024-07-23 13:00
Oswald

Registered: Apr 2002
Posts: 5094
Quote: "The demo scene emanates from the cracking scene."

@Krill:
Why do you seem to have such a burning desire to disprove this? What's the point? And even if there was a point, how would you do that? Disprove it? This has been retold by quite a number of personal experiences (mine included) and a few research papers.
BTW teenagers shouting profanities on conference calls made possible by US supplied cards was also quite a standard part of the scene. Does that bother you also?


what is there to disprove?

prove it first.
2024-07-23 13:02
mankeli

Registered: Oct 2010
Posts: 146
Lol @ hedning. Pretty plausible sounding theory!

And of course there were programs like music collections, piccolo mouso, utilities, letters etc. circulating before Amiga was released. Also programs for Apple2, and for whatever other computers.

But I was thinking if the common visual "style" (with raster effects like rasterbars, scrollers, big moving logos) was invented on the Amiga, since the Copper made such effects part of the "native featureset" of the machine. And by defining an unique look like this, that kind of marked the start of "demoscene". Cracks started to have similar intro screens as well. (I quite frankly feel the Krill/4agentE's debate is mostly arguing about semantics)

It's maybe just my personal bias though. For many others demoscene productions probably don't mean the c64 onescreeners with rasterbars and rotating cube, but the late 1990's 3D engine flybys, or maybe 201x single-shader 4k intros. It's all part of a long continuum anyway.
2024-07-23 13:04
4gentE

Registered: Mar 2021
Posts: 285
No.
You can make interesting visual stuff with computers, and still not be a part of the demoscene.
You can code cracktros/intros, and you don't need to remove copy protection to do it.
You do realize there are computer demos outside of demoscene.
2024-07-23 13:15
Oswald

Registered: Apr 2002
Posts: 5094
Quote: No.
You can make interesting visual stuff with computers, and still not be a part of the demoscene.
You can code cracktros/intros, and you don't need to remove copy protection to do it.
You do realize there are computer demos outside of demoscene.


in c64 context this is not true.

proof: Synth Sample
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