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Forums > C64 Composing > SIDs that aren't in HVSC yet: part III
2011-11-29 00:55
bugjam

Registered: Apr 2003
Posts: 2556
SIDs that aren't in HVSC yet: part III

I thought it was time to finally open the third part, as was discussed in part II already several posts before the recent ones IIRC. :)
For some reason, the bigger part of compo entries of Forever III is missing - I will enter the releases one by one at some point (if anyone feels motivated to help with that task, very welcome! CremD? ;-) , but someone can already check out the release disk e.g. here:
I'm Back . Should certainly yield a couple of additions. :-)
 
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2013-06-28 11:52
Rough
Account closed

Registered: Feb 2002
Posts: 1829
In the 'Street Soccer' intro is an early Airwolf conversion by Paradroid, not in HVSC yet.

4 Soccer Simulators
2013-06-28 12:07
The Gothicman
Account closed

Registered: Aug 2011
Posts: 40
CBM Copy "The orange"
Copy CBM 64 - VC1541 V2.9
2013-06-28 12:26
iAN CooG

Registered: May 2002
Posts: 3177
Quote: In the 'Street Soccer' intro is an early Airwolf conversion by Paradroid, not in HVSC yet.

4 Soccer Simulators


ripped now
2013-06-28 12:26
iAN CooG

Registered: May 2002
Posts: 3177
Quote: CBM Copy "The orange"
Copy CBM 64 - VC1541 V2.9


/GAMES/A-F/Dinky_Doo.sid
2013-06-28 12:52
Rough
Account closed

Registered: Feb 2002
Posts: 1829
Quote: CBM Copy "The orange"
Copy CBM 64 - VC1541 V2.9


True classic copy program... when I'm 64...
2013-06-28 15:31
The Gothicman
Account closed

Registered: Aug 2011
Posts: 40
Today the Ian saved my life... Tralala... :)
Thanx! ;=)
2013-07-06 12:23
Rough
Account closed

Registered: Feb 2002
Posts: 1829
As the SID model information on Allister Brimble's tunes is still missing, if you compare them it's pretty safe to say he did them on a 8580.

e.g.

http://www.se2a1.net/soasc/dl.php?d=soasc/soasc_mp3%2FMUSICIANS..

http://www.se2a1.net/soasc/dl.php?d=soasc/soasc_mp3%2FMUSICIANS..
2013-07-07 15:46
iAN CooG

Registered: May 2002
Posts: 3177
I don't know, you took a 6581R4 which has deeper filters, if you take the r2 there isn't much difference anyway with the 8580 version, doesn't make a proof these are _all_ for 8580. I need more than this to be sure, in doubt remain set to unknown.
2013-07-09 18:53
Rough
Account closed

Registered: Feb 2002
Posts: 1829
I never listen to those R2 tunes, thought they are very similar to R4, seems I'm mistaken.

Anyway, in Asterix and the Magic Cauldron the title track (tune 4) still starts incorrectly, in the game it starts with the fast part, while in the SID rip it's the slow one.
2013-07-09 19:56
iAN CooG

Registered: May 2002
Posts: 3177
Quote: I never listen to those R2 tunes, thought they are very similar to R4, seems I'm mistaken.

Anyway, in Asterix and the Magic Cauldron the title track (tune 4) still starts incorrectly, in the game it starts with the fast part, while in the SID rip it's the slow one.


It does actually start at the correct point in the sid. The game only initializes the tune when you die in the game, so it starts wrong when it's played for the first time. Magnate fixed it about 10 years ago, and the fix was to set one byte correctly, which both fixed the wrong starting point and allowed PSID64 to restart the tune :-)
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