Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > CSDb Discussions > Questions about the demo scene of today
2002-04-08 20:31
Richard

Registered: Dec 2001
Posts: 621
Questions about the demo scene of today

What do you think of the demo scene of today?

Here's my thoughts. Demos improved in the past and it is generally extremely difficult to come up with really cool effects. However, does this really matter? Demos are meant to be entertaining. Take Royal Arte, Deus Ex Machina and many other demos for example. I've been ever so impressed with the work put into the demos. They were entertaining.

As long as these demo groups are enjoying theirselves coding demos, or attending these scene parties, a massive thumbs up to them all :)
 
... 61 posts hidden. Click here to view all posts....
 
2002-04-10 11:00
Celtic
Administrator

Registered: Jan 2002
Posts: 807
Well, i care if someone makes his routines better, etc.. I still like it when new demos get released, and i don't HAVE to see special, supercool, mega code, i wanna see nice demos. that's all... Thumbs up for the ones still trying!!
2002-04-10 12:14
CreaMD

Registered: Dec 2001
Posts: 3075
Quote: the demo scene today is still dieing and more than ever... just look at the ms2002 stuff, and you will see. I dont agree that there is nothing to improve yet, everything can be done better, and I prove this from demo to demo in my releases, but noone really cares, that I could make a texture cube about 2-3 frames faster than anyone, that I could make a fullscreen pixel plasma, ppl are imho bored and want really new stuff instead of improvements, new effects, new design, bla bla bla if one cant improve on things, he is not a kick ass coder simply... still there is so much left to be done, but fewer and fewer to realise it...


Mekka 2002 c64 stuff wasn't *that* bad... I saw worse parties in past few years. ;-)

I'm really sure that C64 scene is not dying, but returning on the right track. This Mekka was worse, next will be better. I'm pretty sure. Wanna bet? ;-))

CreaMD
2002-04-10 12:16
TDJ

Registered: Dec 2001
Posts: 1879
MS2002 was a setback, but considering the releases last year I for one am a very happy camper, realizing that finally there seems to be put more thought in original concepts and idea's than just improving routines which were invented when the internet was still in black and white.

Don't get me wrong, I like a good technical demo from time to time but I prefer real depth anyday!
2002-04-10 12:17
CreaMD

Registered: Dec 2001
Posts: 3075
Evolution has some very good parts. I especially like the sphere mapping with aditional effects. Also music is very good in this demo. I like it, although it could have been a little more polished.
2002-04-10 13:10
Commander
Account closed

Registered: Jan 2002
Posts: 106
The demo-scene is certainly not dying!!! Those who say this, aren't really present in the scene...
2002-04-10 13:12
Dwangi

Registered: Dec 2001
Posts: 130
Mekka 2002 had not that good releases BUT one the other hand look at mekka 99 ! That party had not so cool releases either and look what happened at mekka 2000 :) ..

About demos in generall.... ppl have said since 1993 that senctence :) "there is not anything more to improve , there is no new effects that can be discovered etc" ..

2002-04-10 13:24
bubis
Account closed

Registered: Apr 2002
Posts: 19
Quote: the demo scene today is still dieing and more than ever... just look at the ms2002 stuff, and you will see. I dont agree that there is nothing to improve yet, everything can be done better, and I prove this from demo to demo in my releases, but noone really cares, that I could make a texture cube about 2-3 frames faster than anyone, that I could make a fullscreen pixel plasma, ppl are imho bored and want really new stuff instead of improvements, new effects, new design, bla bla bla if one cant improve on things, he is not a kick ass coder simply... still there is so much left to be done, but fewer and fewer to realise it...


I think there are many math related effect what is not realized yet. I am not talking about new kind of plasmas. For example i have made fast rotating tunel on C=+4 (without speedcode). I have not seen this on C64. There are many new things that are still possible on this machine. I hope I'll have enought time and energy to make these. My dream is a hyperbolic plane animation on the Poincare model. Do you know Escher? :)
2002-04-10 14:26
Dwangi

Registered: Dec 2001
Posts: 130
intressting no doubt about that... but i dont think any new effekts are possible without speedcode.
2002-04-10 15:13
bubis
Account closed

Registered: Apr 2002
Posts: 19
Quote: intressting no doubt about that... but i dont think any new effekts are possible without speedcode.

I think this is too strong statement. Every (not hardware) effect are possible without speedcode but of course speedcode is faster.
2002-04-10 15:36
Carcass

Registered: Feb 2002
Posts: 17
just the fact that there was so many releases impresses me, but then we've only had 1 ntsc release this year, so i might be easy to impress right now.
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Krill/Plush
REBEL 1/HF
Scooby/G★P/Light
Guests online: 167
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Codeboys & Endians  (9.7)
4 Mojo  (9.6)
5 Coma Light 13  (9.6)
6 Edge of Disgrace  (9.6)
7 Signal Carnival  (9.6)
8 Wonderland XIV  (9.5)
9 Uncensored  (9.5)
10 Comaland 100%  (9.5)
Top onefile Demos
1 Nine  (9.7)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.5)
6 Scan and Spin  (9.5)
7 Onscreen 5k  (9.5)
8 Grey  (9.5)
9 Dawnfall V1.1  (9.5)
10 Rainbow Connection  (9.5)
Top Groups
1 Artline Designs  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Performers  (9.3)
5 Censor Design  (9.3)
Top Diskmag Editors
1 Magic  (10)
2 Jazzcat  (9.5)
3 hedning  (9.2)
4 Elwix  (9.1)
5 Peter  (9.0)

Home - Disclaimer
Copyright © No Name 2001-2025
Page generated in: 0.043 sec.