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Bizzmo Account closed
Registered: Mar 2005 Posts: 82 |
Weapons of Choice?
Been away from the scene for some time, and was wondering what the latest tools people are using for GFX these days?
I did most of my work on Artist64 with a nifty neos mouse. |
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Hein
Registered: Apr 2004 Posts: 965 |
Quote: Hein, I use/d a tool called "Artist 64" which utilised the NEOS mouse. In fact, I'd go as far as saying that it really needed and was designed around the mouse.
While it supported joystick - it needed far too much moving around the screen to select options to ever be considered friendly (no keyboard shortcuts etc).
With the mouse it was fantastic... without, well you woulnd't even consider it!
Bizz.
I've given my Neos mouse to Compyx, or he's left it at Ben's place, who most likely has thrown it in the trashcan. Else, Compyx could be filling up disks with great graphics utilizing the Artist 64 programm.. |
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Hein
Registered: Apr 2004 Posts: 965 |
Quote: Interlaced turbofli? OMG! Send me the editor!
I'm sorry, I dont have an editor for that.. well, photoshop ofcourse, which can be used for interlaced turbofli aswell.. 512x1024x256 resolution, allready invented, but not yet released.. (unfortunately I wasnt able to use the 1024x1024x256 resolution mode, because I needed an extra nitro for that, but I'm broke.) |
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Bizzmo Account closed
Registered: Mar 2005 Posts: 82 |
I guess that's having to use some very impressive realtime decompression routine too! ;-) |
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Wildstar
Registered: Nov 2004 Posts: 50 |
Quote: Yes, Photoshop is good enough for c64 pixel graphics, allthough the pixeldoubling has to be done by hand, just like figuring out the 3 colors per char (or 2 if hires), but with an 8x8 grid its quite easy. I do use Drazpaint to do the finishing touch, also to set some colors in a way that programmers can use the graphics.
With todays modes of xfli ufli superfli interlacedturbofli with sprites underneath the border, its a different story I guess.
True. I know ALOT of Photoshop users who can't pixel. (Draw pixel by pixel). I know Photoshop as with Microsoft Paint and many other programs are good enough for pixeling.
If you can pixel your graphics really well - pixel by pixel - I would have no reason to look at is as "cheating".
A graphic artist / graphician is judged by their skill and end product. Honest skill and usage of skill is admirable no matter what the tool is. I would use ALOT of different tools for different things. It makes sense to have it done with the right tools. |
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Wildstar
Registered: Nov 2004 Posts: 50 |
Quote: I'm sorry, I dont have an editor for that.. well, photoshop ofcourse, which can be used for interlaced turbofli aswell.. 512x1024x256 resolution, allready invented, but not yet released.. (unfortunately I wasnt able to use the 1024x1024x256 resolution mode, because I needed an extra nitro for that, but I'm broke.)
What is Interlace Turbo FLI ?
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TDJ
Registered: Dec 2001 Posts: 1879 |
Quote: I've given my Neos mouse to Compyx, or he's left it at Ben's place, who most likely has thrown it in the trashcan. Else, Compyx could be filling up disks with great graphics utilizing the Artist 64 programm..
We both know he'd sooner write his own editor. |
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Deev
Registered: Feb 2002 Posts: 206 |
Quote: Yes, Photoshop is good enough for c64 pixel graphics, allthough the pixeldoubling has to be done by hand, just like figuring out the 3 colors per char (or 2 if hires), but with an 8x8 grid its quite easy. I do use Drazpaint to do the finishing touch, also to set some colors in a way that programmers can use the graphics.
With todays modes of xfli ufli superfli interlacedturbofli with sprites underneath the border, its a different story I guess.
You can create a 2x1 custom brush to deal with the C64's double pixel size.
I guess hires modes would be pretty easy to pixel in photoshop, you could just use three layers, one for the bitmap, one for the sprite and one for the background. The only problem is you would also need someone to create a converter to get it back on the C64! (any takers? :) ). |
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Bizzmo Account closed
Registered: Mar 2005 Posts: 82 |
I have nothing against people using any method to produce their graphics. Photoshop/digitise/convert... who cares as long as the result is good. As long as it's not just done as a shortcut to produce a result without putting any effort in...
I don't know about anyone else, (and this may just be rose tinted spectacles...) but it just doesn't "feel" the same doing 64 graphics on a PC... |
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Hein
Registered: Apr 2004 Posts: 965 |
Quote: We both know he'd sooner write his own editor.
Most likely yeah.. so his right hand would be programming, and his left hand doodling at the same time, just to find out it will end on a never-to-be-released-slideshow-disk. |
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Tch Account closed
Registered: Sep 2004 Posts: 512 |
Quote: I have nothing against people using any method to produce their graphics. Photoshop/digitise/convert... who cares as long as the result is good. As long as it's not just done as a shortcut to produce a result without putting any effort in...
I don't know about anyone else, (and this may just be rose tinted spectacles...) but it just doesn't "feel" the same doing 64 graphics on a PC...
I think you are totaly right here.
It has never appealed to me to use a PC for making C64 graphics.
It´s like using a car to finish the marathon. ;P
That´s also the reason why I don´t like convertors of any kind.
But I guess it´s a sign of the times,that only the "result" counts.
Whoever said "the journey is more important than the destination"?
I like to play the game without ´steroids´ though.
(Besides,I have to keep myself occupied :P) |
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