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Stainless Steel
Registered: Mar 2003 Posts: 966 |
Sid Duzz It
Hi'yall,
I was wondering who else is using Shape's SDI editor around here. I would like to talk about the editor with other users about their experiences with it and maybe some technical blah blah aswell.
Cheers! |
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Oswald
Registered: Apr 2002 Posts: 5127 |
how hard is it to drop a pm to GRG ? |
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scout
Registered: Dec 2002 Posts: 1578 |
Quote: how hard is it to drop a pm to GRG ?
PM-ing is underrated. |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Quote: how hard is it to drop a pm to GRG ?
Nah, I guess has already enough problems with Timberlama'. :) |
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Oswald
Registered: Apr 2002 Posts: 5127 |
this timberlama stuff is a melodrama |
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uneksija
Registered: Jan 2002 Posts: 48 |
Quote: how hard is it to drop a pm to GRG ?
GRG has helped me a lot already and I don't want to bug the same person all the time. Stainless Steel's explanation almost gets me to understanding the finalizing, so all I need is that final bit of information, so I thought it's only natural to ask from here. Happy? |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
when you assemble the complete tune, it will start $0d00 and end somewhere after $1500. Turbo asm will report this address.
the music is stored $1000- to $1xxx maybe even to $2000+
then you shall enter a monitor. (action replay)
and type S"name",8,1000,endaddress
where the music is located ($1000) can be changed in the source in turboasm. |
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Laxity Account closed
Registered: Aug 2005 Posts: 459 |
Alternately, if you're using Vice (I think you said so, right?).. Be sure to mount the disk you want to save to before entering the monitor (ctrl+m). In the montior write s "TUNE NAME" 08 1000 1xxx (i.e. the end address).. That should work too, for saving. |
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uneksija
Registered: Jan 2002 Posts: 48 |
OK thanks very much everybody now I got it and managed to finalize some stuff! It's great that there are nice people willing to help. Now I can also make SID-files thanks to CreamD's help.
Now there is only one problem left: How to make multispeed-songs work? My latest tune is 2x-speed. I finalized it by using the speed-source. The tune played exactly correctly in the turbo assembler. However, after saving it from the monitor, and then using the .prg to create the sid-file for sidplay, and then listening to the track in Sidplay, it didn't play correctly anymore! Tempo was right, and everything else, but arpeggios etc. were twice as slow as they should be! So the 2x-speed was lost... The deadline for the Battle of the Bits compo, to where I would have loved to send my tune, is uh, today, so I guess that's it then for my tune, or well, it's early morning now so maybe there's time, but anyways it would be a pretty good idea to at least learn this multispeed-thing before next compo so please help! |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
To make speedplay work on SIDplay, the CIA timer has to be used:
you have to add this little program to the finished tune.
init is $2000, play is $2013
cia timer speed is 2x
;2000 A2 26 LDX #$26
;2002 8E 05 DC STX $DC05
;2005 A2 63 LDX #$63
;2007 8E 04 DC STX $DC04
;200A A2 00 LDX #$00
;200C 8E 12 20 STX $2012
;200F 4C 00 10 JMP $1000
;-------------------------------
;2012 00 BRK
;2013 AD 12 20 LDA $2012
;2016 49 01 EOR #$01
;2018 8D 12 20 STA $2012
;201B F0 03 BEQ $2020
;201D 4C 2A 10 JMP $1009
;-------------------------------
;2020 4C 03 10 JMP $1003
;-------------------------------
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
to have it at $2500, write this code:
2500,2513 (for sidplay)
2500: (init)
LDX #$26
STX $DC05
LDX #$63
STX $DC04
LDX #$00
STX $2512
JMP $1000
;-------------------------------
2512: BRK
2513:
LDA $2512
EOR #$01
STA $2512
BEQ $2520
JMP $1009
;-------------------------------
;2520 JMP $1003
;-------------------------------
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