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Trifox Account closed
Registered: Mar 2006 Posts: 108 |
preview of upcomming 8k game
hi all, i just have finished all the features of my current game, if you want please take a look, comments are welcome!
download here:
http://download.verpicktewg.de/?filename=kleinhuisbehaviours/wa..
instructions.
play with mouse or joystick,
´start game with space
click in the upper half generates a new level
click in the lower halfy rotates playfield! |
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... 46 posts hidden. Click here to view all posts.... |
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Oswald
Registered: Apr 2002 Posts: 5086 |
have any crackgroups linked their intros already? :P :) |
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Scout
Registered: Dec 2002 Posts: 1570 |
Quote: have any crackgroups linked their intros already? :P :)
HMVDVA/HeMa is on a holiday with her boyfriend to Gran Canaria.
Dunno if she can make it to do a first release.
She says "Hi!" to you all, btw. |
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taper
Registered: Dec 2001 Posts: 119 |
Since Oswald has identified the gigantic problem of introlinking (better late than never), perhaps we can discuss another major problem in the scene of today. A problem I like to call forum-hijacking, posting bullshit and filling up threads with irrelevant whining.
Perhaps we can leave Trifox thread for what he started it for. Just a crazy idea... |
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Trifox Account closed
Registered: Mar 2006 Posts: 108 |
indeed a crazy idea, but i just wanted to mention that i am still working on this project
and in times where every basic demo or seuck game gets a crack intro ....
i want to have at least a nice plasma effect in any crack intro !!
I URGE YOU
DO NOT RE USE ANY CRAPPY EXISTING INTRO/STYLE AS CRACKINTRO
btw. there is no need for cracking, or training the game ...
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WVL
Registered: Mar 2002 Posts: 899 |
Didnt notice this thread before, but nice-lookee-game! :D |
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Trifox Account closed
Registered: Mar 2006 Posts: 108 |
"nice-lookee-game"
you should just wait for full release, 2 weeks from now, the preview i posted above was just a feature snapshot, all effects for the game ( multiplexed sprites for falling stones ) and logic was first implemented then, the last time i was working on importing gfx,charset sprites and stuff, right now i am wondering how to display a nice multicolored cup when cleaned up the field ... ;)
stay tuned, i will attend breakpoint 07, and hope to get support from anyone here who attends it also ,) |
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Richard
Registered: Dec 2001 Posts: 621 |
Will be looking forward to PLAYING it in 2 weeks time and drop feed back :)
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Trifox Account closed
Registered: Mar 2006 Posts: 108 |
ah yes, you should know:
"Brickout" - by Prollcoder
Code : Trifox
Graphics: Ptoing
Sound : Rio |
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Trifox Account closed
Registered: Mar 2006 Posts: 108 |
here we go, sorry game is not 100% some serious loading/saving bug on real c64s !
Brickout 95% |
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iAN CooG
Registered: May 2002 Posts: 3187 |
Quote: here we go, sorry game is not 100% some serious loading/saving bug on real c64s !
Brickout 95%
Also on emulators. Deleting "hisc???" file (why is being modified in memory?) solves but only for one play. Making the d64 read only (trk 18 sect 0 byte 2 "A"->anything else) allows to play more levels. |
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