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Forums > C64 Productions > C64 demos are lame
2006-09-29 12:24
Oswald

Registered: Apr 2002
Posts: 5086
C64 demos are lame

@Doom^IRIS

It turns out there are no average people. And I wouldn't say current Amiga releases aren't interesting. They're sort of in between PC releases and C64 ones, for better or worse. At least Amiga demos don't make your ears bleed, and you can actually tell one effect apart from the next when watching an Amiga production. Mind you I've seen some jaw-dropping C64 stuff, but not at any parties I've been to recently.

The C64 community may now hate me if they are so inclined. Go on, you can do it. I know you're angry. And anger leads to hate. Hate leads to hatred. Hatred leads to malice. Malice leads to enmity. Enmity leads to repugnance. Repugnance leads to bitterness. And it sort of stops there because my thesaurus sucks.


Really, C64 demos are lame. It's like they all use the same palette, and only like 16 cols or summin. Like a little bit of originality would kill you. I also think if the C64 coders knew more about cache optimization, that'd help a lot. And I hate how AHX is so popular on the C64. I mean, it's a nice sound and all, but really, it's been done too much already.


http://pouet.net/topic.php?which=33
 
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2006-09-30 16:04
Laxity

Registered: Aug 2005
Posts: 459
Ought to be empty it ought to, yes..

Indeed, stop that AHX'ing right away, I must.

AHX leads to SFX, SFX leads SPF, SPF leads to somthing something... and something something leads to the dark side.
2006-09-30 16:05
jailbird

Registered: Dec 2001
Posts: 1578
...or just submit a random image, it is considered as a joker-post if you mess up something.
2006-09-30 16:06
chatGPZ

Registered: Dec 2001
Posts: 11360
Quote:
I should know ;)


yes, read up on cache optimization!
2006-10-01 05:05
Honesty

Registered: Jan 2003
Posts: 121
I know i even can´t code (to give u an apology for the next question ;) ),
but what cache did he mean? Did i mis anything the last 17 years??

2006-10-01 08:56
jailbird

Registered: Dec 2001
Posts: 1578
Cache you say? I guess he means the directory where a browser puts the components of his visited websites. Like Pouet logos, random images, pr0n, you name it.

So of course, C64 scene knows much less about cache optimization as we don't have many browsers on our computer.


(I'm not an idiot, just terrible at irony)
2006-10-01 10:15
Bizzmo
Account closed

Registered: Mar 2005
Posts: 82
And I was going to say that I thought cache optimisation has something to do with maximising revenue, but then I thought that might be a bit too predictable and rather weak humour so I decided not to.
2006-10-01 10:28
Oswald

Registered: Apr 2002
Posts: 5086
one more stupid post and I'll

2006-10-01 10:32
jailbird

Registered: Dec 2001
Posts: 1578
Quote: And I was going to say that I thought cache optimisation has something to do with maximising revenue, but then I thought that might be a bit too predictable and rather weak humour so I decided not to.

Oh, Doom^IRIS could learn a lot from you...

Hey wait, you tricked that cache-joke into the post after all! You can't fool me, Bizzmo.
2006-10-01 22:57
Intensity
Account closed

Registered: May 2002
Posts: 337
what is AHX anyway?
2006-10-02 05:32
Laxity

Registered: Aug 2005
Posts: 459
This is what WIKI says:

"This format is a synth-tracker. That is, there are no samples in the module file, rather descriptions of how to synthesize the required sound. This results in very small audio files (AHX modules are typically 1k - 4k in size), and a very characteristic sound. AHX is designed to sound as much like a Commodore 64 as possible."

So essentially this Doom fellow means SID, but can probably not spell it.
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