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Forums > CSDb Entries > Release id #40966 : MixCol Hi-Fli Converter 104
2006-10-09 12:26
algorithm

Registered: May 2002
Posts: 705
Release id #40966 : MixCol Hi-Fli Converter 104

New version released

* Updated C64 display code. Shows more of the screen and covers the FLO bug on the left

* Saving Raw/.Prg when not utilising 4 mix colors will now result in the filesize taking up 24k rather than 32k

*GUI cleanup

* New Y Brightness color matching. This maps the brightness of a truecolor pixel to a c64 pixel of the same brightness. More colors are utilised this method. Turn monitor to black and white = tonnes of grayscales

* Flicker Filter Strengths. It is now possible to select filter strength. in both overall and additional 2 color mode.

* Updated Documentation and examples

 
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2006-11-17 16:13
Bamu®
Account closed

Registered: May 2005
Posts: 1332
This tool is F****** AWESOME! :)
2006-11-17 16:26
algorithm

Registered: May 2002
Posts: 705
A lot of people dont like interlace modes, but without it, there is a huge limitation of colors. its possible to mix colors due to the blending of the pixels in pal, but under constaints.

I think as far as interlace flicker is concerned, the converter minimizes it due to the method of alternating the fields as well as the ability to choose which colors should be mixed, etc

Errors (between the dithered image and IAFLI converted image) can also be minimized by shifting $d016 per line to produce the least error or even using sprite overlays, UIFLI, etc etc. New converter on the horizon most definately.
2006-11-17 16:29
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Quote: A lot of people dont like interlace modes, but without it, there is a huge limitation of colors. its possible to mix colors due to the blending of the pixels in pal, but under constaints.

I think as far as interlace flicker is concerned, the converter minimizes it due to the method of alternating the fields as well as the ability to choose which colors should be mixed, etc

Errors (between the dithered image and IAFLI converted image) can also be minimized by shifting $d016 per line to produce the least error or even using sprite overlays, UIFLI, etc etc. New converter on the horizon most definately.


:-)
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