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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
The worst music editors?
Which are the absolutely worst music editors for the c64?
(crappy or no interface, huge rastertime usage, stupid handling, ugly bugs, worse hardrestart ...and so on.) |
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MiK Account closed
Registered: Dec 2006 Posts: 10 |
Quote: How come no one's made a music player that uses 100% rastertime to make cool and unique sounds? Well, besides PollyTracker. Seems like you could do some neat stuff by continuously blasting the SID.
I even thought about this, as i'm currently coding the firmware for my own analog synthesizer. But i'm away from the 6502 assembly for too long. If i had my todays knowledge around 1989, i think this would have been fun.
But look around - there are several projects to use the C64 in serious studio setups, as especially the SID filters make a lot of fun. Besides projects like SIDstation, which don't use C64 hardware, there really are some projects which do. |
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Oswald
Registered: Apr 2002 Posts: 5095 |
I have fooled around in future composer for a week or two, and it havent ever crashed for me. It was some "FC on steroids" version, with 2 intros, and a lot of help text. |
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Conrad
Registered: Nov 2006 Posts: 849 |
Electrosound was actually the first composer i tried on the c64 when i was a kid. As for today, probably the worst in c64 history! :P
Future Composer is unfortunately a dog of a composer, although the player was based on one of Charles Deenens' players and FC was also used by a lot of unknown sceners in the 80's; have you noticed a lot of unknown songs stored in the unknown directory of HVSC were composed in Future Composer?)
There's also Mjoosic Mejker which I found and uploaded recently, that's also (sorry) a dog of a composer!
Mjoosic Mejker V0.99 |
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Laxity
Registered: Aug 2005 Posts: 459 |
Ok, being SLIGHTLY off topic. Just talking crap players, I actually want to point my finger at... me... Incidently I just had a look at this release:
Awaking Beast Preview
The music is by JCH, I think. Not significant though, but the player used is my first ever player (87 or 88), and looking at the code (and raster time consumption) might flicker a smile. My favorite passage is:
lda something,y
pha
lda something+1,y
pha
ldy $fb
pla
sta somewhere .. etc.
Ah well.. Sorry to be off topic.. Just thought it was slightly funny.. |
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Conrad
Registered: Nov 2006 Posts: 849 |
I see what you mean by all the PHA's and PLA's in that player! They use a lot of cycles aparently, which what would of caused those massive raster attacks after every tick!
But I ain't complaining really because I thought your music was quite awesome, judging from the year they were released (1987-88,) even before JCH release his new player, which was in 1988 i think.
Don't forget, JCH used your player quite a few times before he made his own. |
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Laxity
Registered: Aug 2005 Posts: 459 |
:)
Actually JCH had his own player(s) even before I did and he didn't use my player very many times either. The NewPlayers (and JCH editor) were written later as you say.
87 .. hmm, that's pretty much 20 years ago now.. Amazing how time flies. |
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ChristopherJam
Registered: Aug 2004 Posts: 1409 |
Hehe. Well, I just converted Nata's 25Hz_4 to a long string of lda#$xx:sta$d4xx so I can learn from his instruments. No PHA/PLA there - and less than 1.5 raster lines for the player :)
pity about the 1k per second of unrolled code.... |
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goto80
Registered: Jan 2002 Posts: 138 |
DMC wasn't total crap, but that tracking method where effects in the tracks used one line .... that made it quite unfriendly for an innocent young data bitch as myself. I just have to mention MusicBox for Gameboy aswell - a real pain in the ass, atleast the first versions that I tested.. Pure data mongo style! Fuck notes! |
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TDJ
Registered: Dec 2001 Posts: 1879 |
Quote: My vote for a the crappiest music-editor goes to Future Composer. No editor have ever crashed to me in the same rate as that one. JCH is bad and has a good chance of crashing at times, but Future Composer is the unbeatable #1 in that event. From a pure user perspective, Voicetracker sucks pretty bad too. I could never understand how people could use that interface instead of Music Assembler or Music Mixer (which both are pretty alike, both editor and playerwise).
Concerning voicetracker: Music Assembler was at first not publicly available (Reyn was one of the few who had it, I also had a copy thanks to being in touch with MC that I was not allowed to spread), so I think Polonus came up with Voicetracker instead. |
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mc.usateam Account closed
Registered: Feb 2007 Posts: 6 |
Quote: Concerning voicetracker: Music Assembler was at first not publicly available (Reyn was one of the few who had it, I also had a copy thanks to being in touch with MC that I was not allowed to spread), so I think Polonus came up with Voicetracker instead.
I had almost forgotten :) *wink* |
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