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Forums > C64 Composing > music-assembler
2010-09-11 15:20
MC
Account closed

Registered: Jul 2009
Posts: 71
music-assembler

Any of you ever used it?

I am partly responsible for its existence.

Together with OPM who lived next door from me at the time (we lost contact) we decided after ripping lots of game tunes by Rob Hubbard and Martin Galway that we could do better technically.

We created a player routine which could play good sounding music based on tracks, sequences and presets (like hubbard's routine) minimizing RAM usage but without having big peaks in rasterline usage. The trick was working around the waiting stuff that had to be done with the SID or otherwise it wouldn't trigger. We accomplished this by having the player think ahead and make decisions for the next time the interrupt would be triggered. This routine would later become the music-assembler player code. The rest is history.

The two of us created the player routine, OPM was responsible for the track editor and I did the sequence and preset editors. We contacted Markt+Technik who also published some magazines in Germany and we had a publishing deal. They sold quite a large number of copies to my surprise at the time. I think I was about 17 years old or something back then.

I've read there were later 'updated' versions of our 1.0 release by Triad. Can anyone tell me what they changed/improved? I haven't seen a C64 in decades.

Cheers,

Marco Swagerman a.k.a. MC/DusaT
 
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2010-09-14 06:48
chatGPZ

Registered: Dec 2001
Posts: 11523
anyone complaining about mods stirring the shit and at the same time calling himself oldschool should go stand in the corner really. compared to what would happen to those guys on an actual good old bbs anything happening here is asspetting friendly. and if you dont like someone stirring your shit, just dont poop it into the forum.
2010-09-14 06:52
Devia

Registered: Oct 2004
Posts: 403
this is getting tiresome... If you really can't find any other counter arguments than "uh.. you're a moderator, your not supposed to say that", then STFU. Regardless of who is right or wrong or even who provokes who, that really is a lame argument.
2010-09-14 06:59
chatGPZ

Registered: Dec 2001
Posts: 11523
somehow i get the feeling that every time someone has to pull this "argument" .... he doesn't have any others left.

next time a discussion goes offtopic like this i might simply delete everyones offtopic posts. and if they then complain, they can go fuck themselves.
2010-09-14 08:21
Mr. SID

Registered: Jan 2003
Posts: 425
Jan, there's no excuse for these things:

- Not using backup
- Not using revision control
- Stuffing everything into one file, writing spaghetti code

it's not oldskool. People would've used these techniques even in the 80ies if they would've been available and/or feasible. You always gotta learn.
2010-09-14 08:31
Frantic

Registered: Mar 2003
Posts: 1661
I agree.. Yet I think gpz acts kinda silly too. :) I mean.. what is the point with bashing on someone cause they don't take backups (no matter if that is silly or not) in a thread about music-assembler? Doesn't exactly help the discussion stay on topic, does it? :)
2010-09-14 08:47
Stainless Steel

Registered: Mar 2003
Posts: 966
What better way to welcome a long lost C64 scener could there be,
other than turning his first post into another kindergarden shitstorm off-topic thread.

By all means, go ahead. Post some memes while you're at it. Great fun.

2010-09-14 09:32
Mr. SID

Registered: Jan 2003
Posts: 425
2010-09-14 10:51
MC
Account closed

Registered: Jul 2009
Posts: 71
Don't panic. I'm used to lame bitching - afterall I was a scener before ;)
2010-09-14 17:18
MC
Account closed

Registered: Jul 2009
Posts: 71
I was really happy with the include and incbin stuff in Devpac when I started out on the Amiga, it allowed me to re-use a lot of code... but let's drop the URE DOING IT WRONG! discussion.

Music-Assembler had several (tasm) source files to keep the src from getting cluttered and chunky AND because there were two coders, each working on different sections of it. This is different from coding a quick demo/intro type of thing where its okay to throw it all into one src file.

Just write code in a way you feel most comfortable with given the circumstances. There is no right or wrong - this is art we're talking about.

Most demos I did in the old days were coded in a debugger. We had no assemblers in those days, just a debugger and some sprite/charset editors.

Anyways, back to the topic...

I've been checking out the Triad releases of masm and can't find any improvements in there. Did they ever change anything in the music routine/editor at all? Doesn't seem so.

2010-09-14 19:42
Zyron

Registered: Jan 2002
Posts: 2381
I don't think so. They were merely making changes to the editor AFAIK.
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