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Forums > CSDb Discussions > the first examples of rasterbars on the c64 and the amiga
2024-07-23 14:01
trident

Registered: May 2002
Posts: 91
the first examples of rasterbars on the c64 and the amiga

here's an idea: could we collectively try to find the first example of a rasterbar in a c64 demo?

this idea came from a now-closed forum thread that brought up an interesting question:

* did rasterbars originate on the amiga?

this hypothesis is based on the idea that the amiga's copper makes it easy to produce rasterbar-like effects.

i figured we might want to dig deeper into this question. my personal understanding was that rasterbars started on the c64, but this is only because i myself started on the c64 and haven't really been active on any other platform. so maybe i've been wrong all along, and rasterbars started on the amiga?

so let's try to find the earliest instances of rasterbar effects that we can find!

here's is what i did: i did an advanced search on csdb for c64 demos released between 1982 and end of 1985. this did not turn up much - it seems like there weren't that many c64 demos released this early.

there are plenty of c64 crack intros on csdb from this time though. but not that many that seems to show rasterbars. but here are a few that i found:

* Intro 6 (csdb release date 1985)
* Intro VII (csdb release date 1985)
* Intro VIII (csdb release date 1985)
* Danish Elite Intro (csdb release date 1985) <--- pretty lame rasterbar, but close enough

and then there are some early games that used rasterbar-like effects. the one i remember myself from back then is alleykat by andrew braybook, which was seems like it was released mid 1986. video here: https://www.youtube.com/watch?v=jV-E_gnzonw&ab_channel=MontyMol.. where we can see rasterbars behind the text in its intro.

the amiga was released in mid 1985, so those intros and games were released after the amiga hardware was available. but that doesn't necessarily mean that copper bars were done already.

does anyone have any more examples? and could anyone find examples of early amiga demos that display rasterbars/copperbars?
 
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2024-07-24 13:57
Krill

Registered: Apr 2002
Posts: 2980
Quoting Jetboy
Skyline Software Systems presents Graphics (1984) earlier than amiga got released, much earlier than Amiga got into the masses.
Nice find! Code is simple and elegant:
.C:1000  78          SEI
.C:1001  AE 12 D0    LDX $D012
.C:1004  BD 00 11    LDA $1100,X
.C:1007  EC 12 D0    CPX $D012
.C:100a  F0 FB       BEQ $1007
.C:100c  8D 20 D0    STA $D020
.C:100f  4C 01 10    JMP $1001
2024-07-24 14:00
Jetboy

Registered: Jul 2006
Posts: 337
Not usual rasterbars, but still nice:
ABC Crackings Raster Intro 1984
2024-07-24 15:14
iAN CooG

Registered: May 2002
Posts: 3194
Quote: How about this?

Skyline Software Systems presents Graphics (1984) earlier than amiga got released, much earlier than Amiga got into the masses.


Very clever early example.
Anyway changed release type from Crack Intro to Onefile demo
2024-07-24 18:03
mankeli

Registered: Oct 2010
Posts: 146
Quote: How about this?

Skyline Software Systems presents Graphics (1984) earlier than amiga got released, much earlier than Amiga got into the masses.


Rastercolors and raster effect but not rasterbars imo 🤔
2024-07-25 16:50
Krill

Registered: Apr 2002
Posts: 2980
Quoting mankeli
Rastercolors and raster effect but not rasterbars imo 🤔
Yes, it's all somewhat arbitrary.
2024-07-25 22:41
HCL

Registered: Feb 2003
Posts: 728
omg aren't we drifting away here.. How could we possibly define a rasterbar other than the ability to change color each line. If this ability is used to picture a bar, a pipe or a rainbow must be totally irrelevant. Comprendamos?
2024-07-25 23:21
chatGPZ

Registered: Dec 2001
Posts: 11386
please elaborate
2024-07-25 23:36
HCL

Registered: Feb 2003
Posts: 728
The earlier mentioned demo Quote:
Skyline Software Systems presents Graphics
clearly uses a code that enables changing (border)color each line, as also seen in the code example. Isn't that exactly what is asked for in this thread? Why then start discussing what does and does not qualify as a "rasterbar". A "bar" can be drawn in bitmap-mode or even char-mode depending how many colors you want it to have.. but a "rasterbar" is then probably a bar not drawn by graphics, but created with a raster effect, raster-code, code timed to the blitting raster (damn who asked me to elaborate.. it only gets more blurry).
2024-07-26 00:44
Flex

Registered: Feb 2002
Posts: 111
Wise words from HCL.
2024-07-26 00:46
ws

Registered: Apr 2012
Posts: 251
*** This thread is now under observation from the high council of AMIGAAAH for heresy against all things AMIGAAAH on grounds of gross praisings for the inferior Attarieh. Proceed with caution! ***
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