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Scout
Registered: Dec 2002 Posts: 1570 |
Spectrum vs C64 ;-)
Just for fun...
http://www.wayoftherodent.com/guests/bob_c64.htm
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-= Silicon Ltd. =-
http://www.deco-design.com/scl |
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Raf
Registered: Nov 2003 Posts: 343 |
AY-Riders is just phnomen. most of speccy's music is just lame , but not as lame as atari xl/xe music ;-)
I've met Factor6 and second guy from that group , I forgot his nick . I was talking with F6 and I said that his music is really great and so on ... he replied that he knows that , he is the best and zx people stopped participating competitions because he always wins ;-)
anyway... zx's graphics are maybe good in fake 256 colour mode - modern speccys have got a special mode where two 16 colour bitmaps are crossfaded - that looks rather nice. |
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
I wouldn't call Interlace "Crossfading"... Anyway, it's not 256 colors but 136 colors because the mirrors of color mixing result in the same color. |
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Oswald
Registered: Apr 2002 Posts: 5086 |
some speccy demos are clearly better technically than c64 ones, speccy can do texture mapping (env phong) way faster then the 6510... |
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
I don't see why Speccy DEMOS are technically better if stuff runs 2x speed due to 2x faster cpu :)
Anyway, I still argue that 128K Speccys should be compared to C128 and not C64... C128 is much more compatible to the original C64 than a Amstrad +2/+3 is compared to the original 48K Spectrum. |
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Raf
Registered: Nov 2003 Posts: 343 |
Quote: I wouldn't call Interlace "Crossfading"... Anyway, it's not 256 colors but 136 colors because the mirrors of color mixing result in the same color.
well... a screenshot I saw was clearly looking like two pictures blended |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
"I don't see why Speccy DEMOS are technically better if stuff runs 2x speed due to 2x faster cpu :)"
That's an easy one, it's dealing with 3x the screen RAM. =-) |
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
LOL yes ofcourse :D Did you expect a screenshot to show the lacing? How should that be done? |
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
"That's an easy one, it's dealing with 3x the screen RAM. =-)"
But it's not dealing with 3x the calculations for texture mapping because also them Speccy coders use 4x4 modes :D |
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Oswald
Registered: Apr 2002 Posts: 5086 |
Graham: their 4x4 mode is totally done by cpu (drawing up the whole bitmap by hand to look like 4x4) but you know that yourself.
So even with doing 4x4 by hand their texture mapping is superior. The topic is about c64 hardware vs spectrum hardware not about coding knowledge. so the comparison is fair. Even if I havent expressed myself absolutely correctly. |
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Raf
Registered: Nov 2003 Posts: 343 |
Quote: LOL yes ofcourse :D Did you expect a screenshot to show the lacing? How should that be done?
hmm... good argument ;-) I'll sit silent about this until I'll see such a piccy live or under emulator :) |
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