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Forums > CSDb Discussions > Spectrum vs C64 ;-)
2005-08-01 12:03
Scout

Registered: Dec 2002
Posts: 1570
Spectrum vs C64 ;-)

Just for fun...

http://www.wayoftherodent.com/guests/bob_c64.htm

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-= Silicon Ltd. =-
http://www.deco-design.com/scl
 
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2005-08-08 15:24
Raf

Registered: Nov 2003
Posts: 343
AY-Riders is just phnomen. most of speccy's music is just lame , but not as lame as atari xl/xe music ;-)

I've met Factor6 and second guy from that group , I forgot his nick . I was talking with F6 and I said that his music is really great and so on ... he replied that he knows that , he is the best and zx people stopped participating competitions because he always wins ;-)

anyway... zx's graphics are maybe good in fake 256 colour mode - modern speccys have got a special mode where two 16 colour bitmaps are crossfaded - that looks rather nice.
2005-08-08 15:30
Graham
Account closed

Registered: Dec 2002
Posts: 990
I wouldn't call Interlace "Crossfading"... Anyway, it's not 256 colors but 136 colors because the mirrors of color mixing result in the same color.
2005-08-08 18:04
Oswald

Registered: Apr 2002
Posts: 5086
some speccy demos are clearly better technically than c64 ones, speccy can do texture mapping (env phong) way faster then the 6510...
2005-08-08 19:12
Graham
Account closed

Registered: Dec 2002
Posts: 990
I don't see why Speccy DEMOS are technically better if stuff runs 2x speed due to 2x faster cpu :)

Anyway, I still argue that 128K Speccys should be compared to C128 and not C64... C128 is much more compatible to the original C64 than a Amstrad +2/+3 is compared to the original 48K Spectrum.
2005-08-08 20:19
Raf

Registered: Nov 2003
Posts: 343
Quote: I wouldn't call Interlace "Crossfading"... Anyway, it's not 256 colors but 136 colors because the mirrors of color mixing result in the same color.

well... a screenshot I saw was clearly looking like two pictures blended
2005-08-08 20:25
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
"I don't see why Speccy DEMOS are technically better if stuff runs 2x speed due to 2x faster cpu :)"

That's an easy one, it's dealing with 3x the screen RAM. =-)
2005-08-08 20:26
Graham
Account closed

Registered: Dec 2002
Posts: 990
LOL yes ofcourse :D Did you expect a screenshot to show the lacing? How should that be done?
2005-08-08 20:31
Graham
Account closed

Registered: Dec 2002
Posts: 990
"That's an easy one, it's dealing with 3x the screen RAM. =-)"

But it's not dealing with 3x the calculations for texture mapping because also them Speccy coders use 4x4 modes :D
2005-08-08 23:24
Oswald

Registered: Apr 2002
Posts: 5086
Graham: their 4x4 mode is totally done by cpu (drawing up the whole bitmap by hand to look like 4x4) but you know that yourself.

So even with doing 4x4 by hand their texture mapping is superior. The topic is about c64 hardware vs spectrum hardware not about coding knowledge. so the comparison is fair. Even if I havent expressed myself absolutely correctly.
2005-08-09 07:20
Raf

Registered: Nov 2003
Posts: 343
Quote: LOL yes ofcourse :D Did you expect a screenshot to show the lacing? How should that be done?

hmm... good argument ;-) I'll sit silent about this until I'll see such a piccy live or under emulator :)
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