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Forums > CSDb Discussions > VIC and the odd/even fields
2007-06-07 15:00
Oswald

Registered: Apr 2002
Posts: 5086
VIC and the odd/even fields

okay this is getting confusing for me now. in another thread on lemon64 groepaz says that the vic does always display the same field, but it doesnt matter if its odd or even, and it lights up both the odd/even lines.

some1 can tell me:

- does vic use odd or even or dontcare lines?
- what does the term field mean from the tv electronics viewpoint?
- how does the vic only light up the odd (forex.) lines on the tv screen, and a little bit from the other ones?
- are there really 2 modes in the tv electronics for odd / even fields
- why does computer graphics flicker a hell more lot while "normal" tv screens looks as steady as my ass?
 
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2007-06-08 17:25
Oswald

Registered: Apr 2002
Posts: 5086
Quote: Now one question remains. Is this technical stuff really relevant for us with what the demoscene does. I for one part would say no. The C64 works like it works, TVs work like they work. Unless you do hardware hacking stuff stays like it is. Done.

fully understanding the display we use to, be able to use it to maximum effect is kinda important isn't it?
2007-06-08 17:27
Oswald

Registered: Apr 2002
Posts: 5086
okay, I think I understand it now.

other questions:

how comes that eventho there is an iron rastermask (= defined pixels?) on color tvs, you can still resize the picture in a fashion which loooks like fully analog?
2007-06-08 17:52
chatGPZ

Registered: Dec 2001
Posts: 11360
Quote: okay, I think I understand it now.

other questions:

how comes that eventho there is an iron rastermask (= defined pixels?) on color tvs, you can still resize the picture in a fashion which loooks like fully analog?


read your question again, you already know the answer :=)
2007-06-08 18:16
Oswald

Registered: Apr 2002
Posts: 5086
you mean the "looks like" part?
2007-06-08 19:42
ptoing

Registered: Sep 2005
Posts: 271
meh
2007-06-08 19:47
chatGPZ

Registered: Dec 2001
Posts: 11360
Quote: you mean the "looks like" part?

yes what else? the mask obviously limits the "analogness" (uhh) to some degree
2007-06-08 20:03
MagerValp

Registered: Dec 2001
Posts: 1074
Understanding how displays work is of course useful, and is a prerequisite for developing some effects. For example, our beloved 0.5 pixel scrolling that, regardless of what Oswald believes, generates a genuine resolution increase.
2007-06-08 20:15
Oswald

Registered: Apr 2002
Posts: 5086
mager, regardless of what you believe I am right. (just to copy your argue style:)
2007-06-08 21:03
MagerValp

Registered: Dec 2001
Posts: 1074
You could take a hint from the fact that the people sitting here explaining how CRTs work, are the same people that say that 0.5 pixel scrolling works.
2007-06-08 21:09
chatGPZ

Registered: Dec 2001
Posts: 11360
Quote: You could take a hint from the fact that the people sitting here explaining how CRTs work, are the same people that say that 0.5 pixel scrolling works.


keep me out of that kthxbye :)
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