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Forums > CSDb Discussions > What makes a demo? Really?
2008-10-30 22:41
Kickback

Registered: Apr 2004
Posts: 97
What makes a demo? Really?

Looking at all the talk about the EoD and it being the "best" demo to date on the c64 brings up a topic I was throwing around in my head for sometime now.

Before I start congratz BD for the great demo and the hard work that you guys put into it. A very good product indeed to date on the c64.

I admit I was pounding the keyboard/website every day to finally get my hands on this. Like a piece of smack ready to light it up. Admit it everyone, YOU was one of those guys to pound on CSDB's doors looking for it.

But as I watched the demo I noticed something, I remember some demos back HCL said something to the fact that he refuses to do any PC type effects on this system. (This was some years ago). Which me being an old geezer and love the c64 stylish demos was happy to hear this.

But as the years went on and times have changed so has the demos. As I look around now most demos are more PC stylish instead of the c64ish that most have come to know. I think this is why some people say that this demo isn't thee "best" on the c64.

Which I can agree because everyone has there own tastes when it comes to demos. So now when I look at demos, I guess we can say retro demos compared to the demos of today, can you really compare them? And say well that is better, and this one is better.

I know there is ALOT of geezers out there my age and older then me and I think they can relate to this? I don't believe most "newer?" guys can relate to it.

Anyway, my question is what really makes a demo? If I have vectors in my demo and the next guy has some interlaced rasters, is the vector demo better? Yes yes I know what you will say, well it comes down to how its presented?

Ok so does presentation beat out technique/technical or is it visa versa? Or is it combination? I seen alot of talk about NW2 and how it just didn't have that "graham" twist to it? Graham meaning? Vectors?

I'm not slashin on anyone or anybody, like I said this question is something I kicked around upstairs in my head for awhile and I think maybe now is a great time to ask it?

Anyone?
 
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2008-12-05 18:45
Kickback

Registered: Apr 2004
Posts: 97
Quote: Quote:
More vic trick? Or have we squeezed what we can out of it?
I actually just invented a new VIC trick a few days ago. Or at least a new effect done with the VIC that hasn't been done before. Whether it REALLY is a new VIC trick is always debatable. But anyway, I think I can say that I'm pretty sure we haven't seen everything the VIC can do yet. Especially when it comes to combining pure hardware tricks with software effects.


See between you, xbow, graham, hcl, krill and a bunch of others. You guys keep pushing the hardware/software limits. Is there a limit, and who would have thought 8 years ago or so people was saying the scene was dead...

Go figure!

And I am pretty sure you have PLENTY of tricks on your disks!
2008-12-05 18:51
The Hobbit
Account closed

Registered: Jul 2004
Posts: 7
My take has always been if you got nice effects, but whats onthe screen looks like crap, then whats the use.

I thik whats really impressive if you take someone who knows nothing about the c64 or demos and look at a demo and have them say, "wow, that looks pretty cool." Thats makes a demo to me. Showing people a demostration of what the c64 can do.

out
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