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Forums > CSDb Discussions > Green Beret - Is any interested in..
2010-07-31 17:06
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
Green Beret - Is any interested in..

Is anyone interested in making a new version / conversion for the C64, as I am sure it can be done better than the original official Imagine release. The Imagine release was impressive especially the Audio which could be re-used, or conversed to use less raster time, although the graphics, and some of the playability could be much improved.

Ideas:
If the game were based on disk / cartridge, I thought it would make sense to load each level during the interlude screens.

With the extra memory, maybe it would be possible to use hires overlays on the sprites.

If the score were placed in the upper border, the playing area could be increased, to match that / be similar to that of the Arcade version.
 
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2010-08-03 15:43
chatGPZ

Registered: Dec 2001
Posts: 11302
yeah, now turn the babble into code =P
2010-08-03 16:31
iAN CooG

Registered: May 2002
Posts: 3178
while at it also Prince of Persia port, kthx!
2010-08-03 16:59
Carlos
Account closed

Registered: Mar 2009
Posts: 15
Quote: The effort of making the re-make is fully respectable.

If I may suggest, with this combined effort and attention on details, you would surely be able to create a vastly improved Green Beret II instead of Green Beret I re-make ;)


yeah, i also think is a better idea to make a new 'green beret inspired' game than a remake of an existing one...
2010-08-03 17:03
STE'86

Registered: Jul 2009
Posts: 274
well as u well know the POP sprites are done and dusted so any time u want to supply me with an email Ian then u can have a crack at it yourself.

or are u only up for sniping?

Steve
2010-08-03 21:02
algorithm

Registered: May 2002
Posts: 705
Quote: I see what you're getting at now ;) When you said it would allow more players on screen I thought you meant more than there currently are but instead you're trying to enhance the resolution and just mean more than if they were hires overlaid?


Pete


Well. it also increases the amount of 'players' per line as there is no need for each character to use two sprites (overlaid on each other) 'blocky' max 8 sprites per line and with the interlace treatment. Ofcourse sprites will use twice the ram but no problem for a disk loader
2010-08-03 21:07
JCB
Account closed

Registered: Jun 2002
Posts:
But if you start trying to do 8 sprites per line then 8 beneath for their legs you'll quickly get into a lot of problems with timing interrupts etc. I suppose there are plenty of ways around that (the overlap/repeat data in next sprite trick for example).

It could do with (of course) some test code writing for this stuff and this is where it'll probably go nowhere. I know I'm too busy, if I finish what I'm doing I've got 100 other things on my list, I'm sure you and every other coder is the same..

Still, despite some moaners I like this kind of discussion, it's my favourite part of writing games (much better than the no sleep for days deadline crunches)


Pete
2010-08-04 20:31
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
As to not derail this thread, this thread should not mention:

Prince of Persia
Green Beret II or Green Beret the enhanced version ;)

The original idea was simply to recreate the original Arcade game as faithfully as possible on the C64, and make it better than the Imagine effort.

@STE'86 ‘well in all fairness the "arcade" sprite was just a de-res and auto recolour.’

The sprite represents on C64 a sprite that is half the resolution in the x direction of the original arcade sprite. No auto colour was used. Black Green Yellow were decided upon, and placed in position. The vibe from the sprite feels somehow correct.
2010-08-04 20:37
chatGPZ

Registered: Dec 2001
Posts: 11302
or Prince of Persia vs Green Beret ? could get interesting :o)
2010-08-04 21:36
STE'86

Registered: Jul 2009
Posts: 274
Wile it needs a redraw.

the direct port and de-res does not work. believe me i am very aware of this from not too long ago having to do exactly the same to 250 odd frames of the PC POP sprites.

a simple halving of the horizontal only gets u so far. then u have to do some real work.

quite honestly i couldnt even tell if your sprite was carrying a weapon or just running without, so i guessed for my version.

by all means give it the once over to redefine it and prove me wrong but in its current form it only gives me the vibe of "errored data"

and i know you think that yellow works but it just makes horrendous colour clash to me and when u think just how much yellow would be on screen with all the other characters, it would, i guarantee, look like a real mess.

Steve
2010-08-07 20:56
STE'86

Registered: Jul 2009
Posts: 274
heres my alpha run cycle.



done yours yet?

Steve
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