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Pater Pi Account closed
Registered: Jan 2002 Posts: 121 |
Commodore 1 : lame retro-computer or cool new geek machine ?
Hi,
I think it would be quite interesting (and maybe even amusing) to see how the scene (or scene individuals) look at the new Commodore 1.
Do you see it as a poor attempt to build a new c64? Or do you see it as a great Geek machine which among other features just got some sort of c64 compatibility?
I think those people who do not like the c1 are mainly those who don't like the SCPU either: c64 purists, but maybe I am wrong?
Personally I think the Commodore 1 could be some cool "homecomputer" with great possibilities (one of those is of course the limited c64-compatibility) and be a nice machine to do music, demos, games etc. on it.
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macx
Registered: Mar 2002 Posts: 253 |
someone ought to mail jeri some (ntsc-)fixed c64 demos with neat effects and killing graphics.
so how will i store my collection? does anyone know where to fetch a hd or how to build one? |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Okay, so i know *i* couldn't do it, but how easy would it be to build a C64 clone with a high compatibility using programmable logic and, just as importantly, how cheap...? |
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MagerValp
Registered: Dec 2001 Posts: 1074 |
Quote: someone ought to mail jeri some (ntsc-)fixed c64 demos with neat effects and killing graphics.
so how will i store my collection? does anyone know where to fetch a hd or how to build one?
CMD HD, IDE64, or 64HDD are all easily available.
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LordNikon
Registered: Dec 2001 Posts: 42 |
Hmm, i dont think that i will buy a c1... i love my full expandet c64 more than this thing. But remember. If everybody want to demos, music and grafix for the new commodore 1 with its new features... hmmm whats with the original c64 then? Maybe there will be no demos are something for our good old machine anymore if everybody wants to use the new features. (this new grafix modies and so on... ) |
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cadaver
Registered: Feb 2002 Posts: 1160 |
Well, that didn't happen when the Amiga appeared, either :)
Anyway, still about the compatibility; thinking about it a bit more, and stepping outside the scene, with its AGSP scrolling Vallejo FLI-pics :)))), the team is indeed implementing everything officially in the C64 spec, so in that way it's 100% compatibility; too bad the "side-effects" are so nice & useful.. |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Staying outside the scene, what happens if badlines aren't the same as they are on the C64 - suddenly all those games with vertical scrolling and a status bar that the programmers spent ages getting a rock solid split for stop working properly...? =-) |
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cadaver
Registered: Feb 2002 Posts: 1160 |
Maybe it'll look like Frodo / PC64 / C64S (basically works, but may not be super-neat looking)?
At least I don't remember the score-panel actually bouncing, or something more ugly, in those emus (except for 1942 showing a black playfield on C64S :))
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cadaver
Registered: Feb 2002 Posts: 1160 |
Ah, one more point: developing C64 programs on C=1 will then be quite a bit risky, just like developing them on C64S :) |
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MagerValp
Registered: Dec 2001 Posts: 1074 |
Quote: Maybe it'll look like Frodo / PC64 / C64S (basically works, but may not be super-neat looking)?
At least I don't remember the score-panel actually bouncing, or something more ugly, in those emus (except for 1942 showing a black playfield on C64S :))
Yes, I'd expect compatibility to be about equal to C64S or PC64. She has simple things like correct raster timing. It's the undocumented stuff that'll be missing -- though she said she'd implemented many of the things the same way as the VIC-II (thanks to the VIC-article), so there's a chance of some effects still working.
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QuasaR
Registered: Dec 2001 Posts: 145 |
Just to get things right... Aren't we talking about a platform which is "programable"? So, if there's any bugs (like incorrect VIC-timing, etc...) we just have to flash another memory-card with a fixed version and voilà, the glitches will go away... Or did I get something wrong? |
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