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Forums > CSDb Discussions > Emu-Fuxx0r
2002-04-14 00:35
Eyeth
Account closed

Registered: Apr 2002
Posts: 98
Emu-Fuxx0r

Hello, CSDb denizens-

I would like to bring up this subject, in a constructive fashion, however!

I recently found out that certain demo authors and groups are now using Krill's code to disable their demo offerings under c64 or 128 emulators.

I find this practive to be very shortsighted and in fact, I would vote very negatively on such behavior in CSDb or on any related votesheet.

Why go to all of this trouble in emulator detection and disabling technology. IMHO, the time *wasted* on such efforts are far better spent on NTSC fixing it so that we North American sceners can view your demo releases. (And on the real machines, I might add!) Or just add a NTSC-fixer to your demo crews and share full source code for a proper NTSC fix.

As of now, I am unable, still, to view certain demos due to no NTSC-fix and an emulator is out of the question as they are emufuxx0red! Talk about severely limiting your audience.

An c64 emulator is a brilliant piece of software engineering. The original c64 was truly inspired piece of software/hardware engineering. Are they not equal in deserving consideration and respect? The c64 audience uses both kinds, the emulation and the real thing and all of them share the common c64 computing experience.

Also, emulators are perfect for one thing; they can easily take screenshots of demo screens, even if there's interlacing effects and sprites multiplexed all over. I plan on writing newsletter articles covering the demo scene and try to bring more awareness to the North American scene regarding fine demo offerings and screenshots are invaluable.

I know that demo coders, graphicians, musicians, etc. all work together in creating inspired art on our Commodore 64's. Let's not restrict the audience any necessarily further by implementing emulator detection and shutdown. Allow any Commdore (real or emulated) user worldwide to share in the demo experience in 2002 and onwards. :)

Enjoy.
-Todd Elliott
 
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2002-04-19 23:03
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: Heh, reminds me how Thunderblade was a bit surprised :) when I told all the MW games had been developed completely without testing on the real machine (my reacquiring of working C64 hardware came only later)

In the case of "Rollover", it was mostly coded on a P166MMX (using a native assembler) whilst i was supposed to be working - it had a deadline in that it had got a few jokes about the millennium bug so it had to go out at 23:59pm GMT on 31st December 1999.

The whole thing was written and i was just about to port it back to a floppy to test when my X cable died; since this was about six hours before release, i didn't have the time to get anything done and it had to go out without being tried on a real C64...
2002-04-30 16:58
Krill

Registered: Apr 2002
Posts: 2969
After finishing another intro for Vandalism News and a demo part, I'll get down again to waste some more time on Emu-Fuxx0r. I'll never use it myself, though.
2002-04-30 17:50
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: After finishing another intro for Vandalism News and a demo part, I'll get down again to waste some more time on Emu-Fuxx0r. I'll never use it myself, though.

Have you considered the idea suggested by CyberBrain - a "nag screen" rather than locking the emu users out totally...? Seems like a good idea to me, you can show off the fuxx0r and at the same time it doesn't cripple the product.
2002-04-30 19:31
Richard

Registered: Dec 2001
Posts: 621
Quote: Have you considered the idea suggested by CyberBrain - a "nag screen" rather than locking the emu users out totally...? Seems like a good idea to me, you can show off the fuxx0r and at the same time it doesn't cripple the product.

Krill, rather than just waste time making another version of that Fuxx0r tool. Why don't you work on something more useful, like a really good packer.

Also I agree with Cyberbrain. A silly text message would be more better than locking out the emulators.

Maybe (as someone said earlier) an un-fuxx0r should be produced.

Those who use that Fuxx0r will notice that they will *lose* a lot of audience, as most of the generation own an Emulator instead of a real C64.

Of course I use -both- Emulator and C64. So if anything gets Emu Fuxx0red. I'll transfer it to a real C64 and UNFuxx0r it, repack and make it emulation friendly then upload to FTP. And put a TND intro on the front :)
2002-04-30 20:01
cadaver

Registered: Feb 2002
Posts: 1160
I used to be more strongly against Emu-Fuxx0rs but now I've come to the conclusion (like some others) that some controversy is good for the scene to keep it active. And I believe any kind of C64 production or tool is good, as it shows activity, and expertise.
2002-05-01 00:29
Stryyker

Registered: Dec 2001
Posts: 468
Krill wastiing his time? It is his time. Some would say you've wasted time with your work. You going to bitch about War Deal Lamers and their tools? I've heard of some of the stuff Krill has planned, can't wait and he also wrote some stuff for Go64!, too bad english versions is so far behind.

Companies produce road cars that easily go over 200km/h. Doesn't mean you need to go that fast if you drive one.

Get of his back and produce something worthwhile yourself.
2002-05-01 18:56
Richard

Registered: Dec 2001
Posts: 621
Just a thought....

People program various C64 stuff, which can be really silly or lame, but hang on - that's where the programmers are actually -enjoying- themselves on the C64/Emulator. But I disagree 105% about Emu-Fuxx0ring. I'm anti fuxx0r. Although I have fuxx0red one or two programs before, I never uploaded the fuxx0red stuff. I just wanted to see if it works.

If I see anything 'Fuxx0red', then (as I said before), I will unfuxx0r the production, add an intro screen (The Society Against Fuxx0ring' and upload on to FTPs labelled '(filename)_TSAF'.

Fuxx0ring productions = less support
De-Fuxx0ring productions = more support

Remember, if you don't emu-fuxx0r a program, you'll gain more fans, and possibly friends.

By C64 Law, you are strictly FORBIDDEN to emu-fuxx0r any production, anyone caught doing this will entered in the hall of LAME :)
2002-05-01 19:53
cadaver

Registered: Feb 2002
Posts: 1160
Well, that's another form of C64 activity, if you really have time for unfuxx0ring, then why not. And of course emulator users will appreciate that (provided that the production is 100% working after unfuxx0ring)
2002-05-03 11:33
Krill

Registered: Apr 2002
Posts: 2969
T.M.R. : I actually will make a tool with a nag screen, for all the weenies amongst you who don't have the balls to use Emu-Fuxx0r, but I already planned to do it Cupid suggested it to me.
Richard: The best idea for all would be to make that packer and the Fuxx0r as well, don't you think?
Cadaver: Very true.
Stryyker: Thank you once more.

This un-fuxx0r thing is possible but very hard to implement, especially for the upcoming version. Coding such a thing, I'd quite outdo myself. Pretty pointless for me. If someone feels challenged now then go ahead and code an un-fuxx0r! And when it's finished, I'll have two more demoparts finished. Ahem.
2002-05-03 15:50
Ninja

Registered: Jan 2002
Posts: 411
Krill: You don't need "balls" to use an emu-fuxxor. Just a narrow mind believing other people cannot judge on their own. Freedom roxx!

Ninja / The Dreams
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