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Sander
Registered: Jan 2002 Posts: 496 |
An update on ‘Pixel art in the C64 demoscene’
Dear fellow sceners,
In response to the comments we received, we’ve made some changes to the document.
Our goal was always to find common ground to maintain the fun and integrity of our hobby.
What this is not:
- It’s not written to limit anyone (only to encourage openness)
- It’s not aimed at specific individuals (it’s a scene wide practice)
Read the document here
We’d really love to hear your thoughts on this update.
Please post them in this thread, be kind and keep it constructive and on-topic please. |
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4gentE
Registered: Mar 2021 Posts: 285 |
@ws: I see this problem (and possible solution) like this. I live in an apartment building. I separate my waste. I’m sure that some of my neighbors do not. I still think it’s a good idea (separating recyclables from bio etc.). The number of people that do not separate is in decline. |
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acrouzet
Registered: May 2020 Posts: 97 |
In the end I think the overall goal here should be encouraging more transparency in graphics. If there's more transparency, individuals can make judgments on what processes they prefer rather than attempting to enforce scene-wide rules. Like I said before, the scene is very decentralized, so rule enforcement coming from a single source may be very difficult.
I think what makes graphics conversion such a difficult topic is that converting graphics is much more automated than say, converting notes from a DAW into a music tool, which still requires you to create much of the work yourself. |
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ws
Registered: Apr 2012 Posts: 251 |
oh man i almost searched my ass of to find this gem again.
School Of Life |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
Quote:I think what makes graphics conversion such a difficult topic is that converting graphics is much more automated than say, converting notes from a DAW into a music tool, which still requires you to create much of the work yourself.
Are you sure? A decent converter can produce pretty good results, certainly comparable to what those common ifli converters do for gfx. How much manual work do you think was spent on Aurora Remix? |
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acrouzet
Registered: May 2020 Posts: 97 |
Quote: Quote:I think what makes graphics conversion such a difficult topic is that converting graphics is much more automated than say, converting notes from a DAW into a music tool, which still requires you to create much of the work yourself.
Are you sure? A decent converter can produce pretty good results, certainly comparable to what those common ifli converters do for gfx. How much manual work do you think was spent on Aurora Remix?
Ah. wasnt thinking about MOD converts, but I'd say that it's pretty obvious when digi is used. Perhaps one can spot a graphics conversion by dither patterns or something, but it's less of a certain thing. |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
I can do the same with regular .sid, no problem. Its just another commandline :) (And this one is 2 channels sid too)
And indeed - converted gfx is usually super easy to spot on first sight. At least if you have played with this a bit yourself, the flaws and typical patterns are often very obvious. |
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CreaMD
Registered: Dec 2001 Posts: 3057 |
Convert this ;-) https://www.youtube.com/watch?v=27mB8verLK8 |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
If you have a midi or mod, sure doable. And just like with converting GFX, the result depends a lot on the original - i certainly tried many more tunes than i released, a lot turn out pretty meh (just like effortless gfx converts) |
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ws
Registered: Apr 2012 Posts: 251 |
now what https://bitmidi.com/pirates-of-the-caribbean-hes-a-pirate-3-mid |
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CreaMD
Registered: Dec 2001 Posts: 3057 |
Quote: If you have a midi or mod, sure doable. And just like with converting GFX, the result depends a lot on the original - i certainly tried many more tunes than i released, a lot turn out pretty meh (just like effortless gfx converts)
Totally. |
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