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Forums > CSDb Discussions > Emulator Awareness Campaign - your help needed
2004-02-12 12:43
Cupid

Registered: Jan 2002
Posts: 83
Emulator Awareness Campaign - your help needed

Evening Ladies and Gentlemen,

I want your help and support for an idea I had when I saw the emufuxxor of Krill/Plush a year or so ago.

The Emulator Awareness campaign.

In a nutshell, it is a small program that you can link to any release (or allow it to load the main part) that will show a "nag screen" in emulators, explaining that the user is using an emulator and has to be aware of the experience he will get not being the real thing.

This can prevent a lot of wrong criticism and bug reports, and, at least in our book, is a more mature and efficient way to deal with the emulator phenomena than not caring about "emulamers".

Read about it here:
http://www.cupid.de/eac/

What I need from you now, is a list of problems that emulators have, what bad experience users get and that there is not a way around them for the developer.

This data will be used to fill the "where emulators fail" section on the site, which will be featured in the nag screen.

Thanks for your attention, flame away


 
... 47 posts hidden. Click here to view all posts....
 
2004-02-16 12:23
Cupid

Registered: Jan 2002
Posts: 83
Steppe, that is a bad idea, as it'll make developing on an emulator a nightmare. Furthermore, it will be cracked :-)

The idea of the EAC is that the developer has the choice to tell his audience that there will be issues he can't control.
2004-02-16 14:17
CreaMD

Registered: Dec 2001
Posts: 3048
EAC should also provide extensive emulator-info. Reccomended versions and tips how to optimise setup for the best accuracy of emulation and such things.

Nag screen should contain link to the EAC site.

roman
2004-02-16 18:01
Cupid

Registered: Jan 2002
Posts: 83
creamd, that it will.

The info should come from you guys, hence I asked here :-)
2004-02-16 23:30
_V_
Account closed

Registered: Jan 2002
Posts: 124
I'm into the idea! But how about automating the process, and keeping it simple and standardized... black screen, small, modest white letters telling us "Emu (not the bird hahaha) detected, this demo will not be like the real thing" (okay, maybe not *exactly* this text). It stays on there for about 2-3 seconds, and then the demo begins. If the real thing is detected, no preliminary screen. It's that simple.

*raving mode on*

If everyone does this, it'll be as if all c64 movies are starting with the famous, standardized TFX intro (except that ours is so much cooler and shorter). After a while, you don't even see it anymore, yet - it's there, and then we can all point and laugh at reviewers using the emoo and giving the wrong impression of a demo, going "h4H, n00B! r33D tah d3m00!!11". Or we're normal people and we don't, but at least we know we can do it if we want to. It's a peace of mind I wouldn't immediately say no to.

On an apparently related note: classic X-Men rule! (except for Jubilee, but noone likes her anyway) Gimme Wolverine, 'Gambite', Rogue and Mystique already OooYAarGh!

*crazy mode off. Well, for a little while*
2004-02-16 23:47
_V_
Account closed

Registered: Jan 2002
Posts: 124
*told you - it's only for a little while!*

Well, if the EAC results in the creation of a Demo Cracking Scene, sign me up! Just think how cool it would be to see your demo, cracked +X! That'd mean a really neat cracktro in front of your demo -which might be interpreted as a nag screen in itself, but this aside- and then a black screen where you get to select things such as these:

* EAC nag screen OFF (Y/N):
* lamest part of demo (you know which one) OFF (Y/N):
* Space to switch between parts OFF (Y/N):
* Secret parts play during demo (Y/N):
* Unlimited BOBs OFF (Y/N):
* Goldrush scrolltexts ON (Y/N):
* (if ON) Add Goldrush scrolltexts in every part (Y/N):
* Skip to end part (Y/N):

And of course, all this in a tight IFFL-linked, one-side package. I mean, how cool is that? ;)

*insane mode OFF (Y/N): Yes*

Back to drawing stuff...
2004-02-17 02:53
raven
Account closed

Registered: Jan 2002
Posts: 137
You still havent considered the following..
I havent seen a 100% correct emu-detection routine to
date, and I tried them all.
They sure detect the Emu, but also some C64's (and especially some 128's) as an Emu & even sometimes crash
the machine.

@Krill: as long as PC remains PC, it will never fully
emulate the C64 100%, regardless of HW power, imho.

Besides the Emu disadvantages listed by others, the main
thing for me is kinda irrelevant for this idea.
To put is simply, it completely lacks the C64 FEEL.

When using an Emu, I dont feel like I'm doing anything
C64 related & thats kinda the point, isnt it?

@Vip: irc meeting tue/wed.. usual time & place :)
2004-04-07 22:11
Count Zero

Registered: Jan 2003
Posts: 1922

What a senseless discussion....


l8r

Count Zero/CyberpunX/SCS*TRC
2004-04-08 08:56
TDJ

Registered: Dec 2001
Posts: 1879
Quote:
What a senseless discussion....


l8r

Count Zero/CyberpunX/SCS*TRC


He should have allowed us to continue our comics-talk, it could have saved this thread.
2004-04-08 09:48
cadaver

Registered: Feb 2002
Posts: 1160
Hmm.. I'd like to see some preview download of the program, even if there's no finished propaganda text yet.
2004-04-08 10:58
Yodelking

Registered: Apr 2002
Posts: 189
While coding such a pointless code, you can do one for those who produces their demos on an emulator, so people know why it might look odd on a real C-64.
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