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Optic Account closed
Registered: May 2002 Posts: 28 |
Best music composer/editor
I've decided after all these years to start making some sidmusic, so the question is:
What do you consider to be the best composing/editing program for making sum choons at the moment? |
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... 52 posts hidden. Click here to view all posts.... |
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Stryyker
Registered: Dec 2001 Posts: 468 |
What type of editor? DMC 4 and 5 are ok and SYNC is also nice. SDI is also very powerful if you want tracker styled. |
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Celtic Administrator
Registered: Jan 2002 Posts: 807 |
For beginners try the cybertrack by noname. links available at this database |
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Optic Account closed
Registered: May 2002 Posts: 28 |
Thanks a lot, i'll test those proggies out and start tormenting my c64c's SID pretty soon.. Hopefully some of the tunes get even released.. :) |
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heinmukk Account closed
Registered: Jan 2002 Posts: 6 |
always used dmc4.2 and dmc 5.1 and now trying to compose
with x-tracker by sonic/smash.
where can i get Jeffs tracker CZP? never heard anything
about this prog before... |
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Stryyker
Registered: Dec 2001 Posts: 468 |
Jeff's new one is not finished and as far as I know he past versions were never spread. |
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Richard
Registered: Dec 2001 Posts: 621 |
Quote: I've decided after all these years to start making some sidmusic, so the question is:
What do you consider to be the best composing/editing program for making sum choons at the moment?
Why? Is it because you're intending to compose music? Well, I love the DMC V5.0 music player. I first composed music with USA Music Assembler V1.0, then Music Mixer, but my favourite is DMC V5.0, and DMC V4.0. Cool composing tools. |
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Dosoo Account closed
Registered: Apr 2002 Posts: 32 |
The very best editor ever created is Sadotracker by Cadaver. No zombie -looking ready effects and no overwhelming jewels to make it look better. Only what is needed is included. And the routine takes so little raster time. |
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Finn
Registered: May 2002 Posts: 15 |
HOW about more speed editors wich is the best
i mean is there an editor that does not need gate in the paterns to work properly .i know of one that only did the frq's
in more speed a 1003 1006 player that did not need gate in pats to work ok .can some one explain to me how these things work is it about timing? and is there an editor that does frq and pulse control in more speed but still works like it should. and better is there an editor that lets you choose per sound the speed?? it realy matter how much raster time it uses.... its all about quality...!!!
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Stryyker
Registered: Dec 2001 Posts: 468 |
For party music entries, size and raster time does not matter. for demo uses and a number of other things it is but some players are designed to use so little raster time, they have inadequate control and quality. You will notice most of the top musicians use certain players that use somewhere between $18-$30 raster lines. |
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Krill
Registered: Apr 2002 Posts: 2969 |
Fanta still keeps using JCH's editor. But I started coding a player/editor too which I'll try to make first-class. Furthermore, it'll combine less usage of raster time with advanced functions known from SDI, JCh and their likes. |
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