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Forums > CSDb Discussions > One Man Army
2004-08-08 15:29
_V_
Account closed

Registered: Jan 2002
Posts: 124
One Man Army

(I wanted to post this in the LCP thread at first, but it is not really on-topic. Still, I'm interested enough to find out what you guys think, so it turned up here)

To one-man-armies and 'multi-taskers' such as Dane, Hein, Hollowman, HCL, Jeff, etc... Manfred Trenz... :

You know, I have been thinking about joining Dane's one-man-army club, but I'd rather focus on the things one does best. Spreading out your forces eventually eats the time you have available, and you can't do as much for each thing as you'd like.

You do have the advantage of being without conflict as far as the implementation of one's ideas is concerned, but I have a feeling that you get this feeling of "...if I had the freedom to only do *insert element here*, I would have had the time to go much further."

Doing two things is already 'dividing'... what's your viewpoint?

What do the other 'multi-taskers' think? Work in a small group for focussed teamwork and more time for what you like most, or multi-task for a better overview on the prod?

In your opinion, is multitasking a result of necessity, or general interest and love for the c64? Other reasons, perhaps?

Let's talk =)
 
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2004-08-09 02:05
Stryyker

Registered: Dec 2001
Posts: 468
I guess if the one man army decides their weakest area(s) is(are) dragging them down then maybe drop them. For myself I have wanted to have the thought patterns so I could draw - I have long wanted to make a all on my own. Too bad I just give up with gfx not even trying :(
2004-08-09 02:24
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
I do more things that I can count, but they all lead in the same way.

Coding makes order in chaotic thoughts.
Chaotic thoughts for patterns that become music.

Seemingly non-related things, all lead to the same, they all want you to make your innermost dreams happen.

So I don't think it matters how many things you do, as long as you know what you want in the end.

As for working with others, I do like company, so I will involve others, as needed.

In some areas, teamwork is required, in others not.

Let the situation decide what is best, and always follow your inner self, then it cant go wrong.
2004-08-09 10:26
Dane
Account closed

Registered: May 2002
Posts: 421
Well, I do what I think is fun. I started pixeling and I enjoyed it, next I started playing around with music - but that doesn't mean I stopped pixeling really, just that I did it less often. Nowadays, I often take breaks from either music, graphics or code to focus on one thing - what I find is most fun at the moment.

And as far as coding goes it's always been about taking my graphics or music to the next level. This is why I do graphics formats and weird players. I'll never be a math guru.

As to working in a team versus doing it all yourself, I'd say my best experience so far was working in a tight team doing Cycle as a duo with Hcl. I want to be able to have a say about what things look like and sound like and what they contain. I just can't live with sending a prv to someone and say 'insert random effect' or 'insert random logo'. Sorry. I'd rather do things all by myself than with someone who I can't work with. Thankfully, it seems I've found someone. :)
2004-08-09 13:18
HCL

Registered: Feb 2003
Posts: 727
As i'm almost questioned, i feel i have to insert a few lines here as well.

I started with doing gfx, then i made some music, but since 10+ years i mostly code. In the beginning, the thrill of coding took overhand. But at the time i started to know how it worked, the scene started to decay. I almost had to do everything myself in order to release it. Since then i have slowly worked my way up from being a OMA, to having a whole team (2 people ;) working with me.

The pros and cons have already been mentioned, and like some others i do some gfx from time to time when i get inspired, but rarely music. To me it's a relief to have someone else helping out with music or gfx, maybe because i remember the time when i had to do everything myself. But not only for the effort, nowadays i'm totally convined that the final result will be better if i don't do it all my self.

..and yes ofcourse, Cycle is a star up in the sky. Maybe not as a demo (it's only #9 today ;), but the teamwork was really perfect. I still can't imagine how we made that demo from scratch, starting only three months before it was finished. Sometimes 1+1 is not 2, but 7.
2004-08-09 19:30
Cybernator

Registered: Jun 2002
Posts: 154
HCL wrote:

> Sometimes 1+1 is not 2, but 7.

And what math theory implies this? :P
2004-08-09 19:32
_V_
Account closed

Registered: Jan 2002
Posts: 124
Thanks for your input, everyone. It seems like OMA grows from being motivated to do something, but standing alone at the same time. Of course, there is also the motivation to learn everything about the c64. Since this is cool, OMA is cool too.

On the other hand, some feel that teamwork is better and personally, I agree. Cooperation allows you much more focus on the things you love the most (because I would find it hard to believe that someone has no preference between graphics, music and coding).

But yeah, then there are those moments where 'nothing happens'. A big project is finished, everyone takes a break, and it will take a certain amount of time before you're motivated as a group again.

This leads me to another question: During those periods, while you're waiting for the others to have time again, would it be wise to go OMA? Or would it be wiser to stick with your specialty and simply keep practising it so that you're at your best when the others come back?

I've been playing with these two ideas for a long time. I know I could be a good math coder if I would get myself to learn assembler, so OMA is a possibility. Conversely, I'd like to make some damn fine graphics and/or music, so just keeping it slow and working on those things quietly is very appealing, too.

What do you think? Is there a wiser choice, or does it really not matter?

PS: HCL - You were directly questioned, btw. =)
2004-08-09 23:12
macx

Registered: Mar 2002
Posts: 254
>I like the idea that the scene seems to be becoming more >fluid - more cooperation between groups, more collaboration >between people who just happen to get together for a single >production, and maybe do it again some time.

exactly!

eventually groups _may_ become obsolete as we're all individual artists trying different ways of expressing ourselves individually or in some context.

the thing is that the scene has matured and it is more contemporary. we're making demos for one another, not trying to make demos for those we were when we were 17. hence less and less nude phantasy chicks.

but also that there are nude phantasy chicks for those who like it, and coder pr0n without any design whatsoever :-)

in any way i believe these changes are for the better and it also gives me good hopes for the future demoscene.
2004-08-10 07:57
HCL

Registered: Feb 2003
Posts: 727
@Cybernator: > Sometimes 1+1 is not 2, but 7.
And what math theory implies this? :P

Hmm, i was hoping the text explained that.

@_V_: What do we do inbetween great releases? Philosofying at CSDB of course ;) (at least noone can question the truth in that). My intention says that you're worrying too much, do what you feel like, how can it be wrong. Or take the opportunity to just fantasize about the next demo or whatever you want to do. You know how it is, this is the short time of freedom when everything is possible. Later on reality hits you and you have some impossible demoparts to finish ;).
2004-08-10 08:37
Oswald

Registered: Apr 2002
Posts: 5086
hell, whats the point on philosophing on going to OMA or not OMA ?! To be or not to be ? Just do what you would like to do, and dont just think on what you could do.
2004-08-10 08:44
macx

Registered: Mar 2002
Posts: 254
Quote: HCL wrote:

> Sometimes 1+1 is not 2, but 7.

And what math theory implies this? :P


emergent qualities.

compare with our consciousness. all the physical components of our body/brain/surroundings cannot entirely explain how we are sentient and how we can think, fantasize, etc.

"there is something more than the sum put together" (c64love2)
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