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Forums > C64 Composing > What makes a good SID editor?
2010-09-29 15:47
MC
Account closed

Registered: Jul 2009
Posts: 71
What makes a good SID editor?

So which feature(s) do you think are imporant?
What do you find annoying in an editor?

I'm trying to get an idea of what would make an editor stand out...

Ofcourse I have some ideas of my own but I'd first like to hear from other composers what they like.
 
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2010-10-20 07:05
GT
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Registered: Sep 2008
Posts: 308
That looks really nice Jeff. I like the new sprites design, giving you the idea of where in the range you're at. I told you. :)

Have you coded a 11-bit filter routine now? If not, you should.
2010-10-20 11:47
Frantic

Registered: Mar 2003
Posts: 1635
@Jeff: Looks good!
2010-10-20 12:12
Soren

Registered: Dec 2001
Posts: 547
Thanks :-)

Geir: Nopes, still haven't done that. I don't find it THAT important yet, but perhaps at some time I will. :-)
2010-10-20 12:21
GT
Account closed

Registered: Sep 2008
Posts: 308
If I could chose between a resolution of 0-255 vs 0-2047, I wouldn't Think Twice. That's Just the Way It Is. :)

Fact: on the 6581 it gets sweeter, but not as noticable as on the 8580, where the curve is more rough, and this gives a dramatic enhancement.

As an example, some of you should check out Galway, Follin, Joseph, Dunn tunes, whom I find is almost the only ones using 11-bit filters. That's why Galway basses is so extremely fat and juicy. Check out filter basses on Game Over, Microprose soccer and Combat School. Dunn: The Untouchables and Total Recall (probably the best example). Peter Clarke: Ocean Loader 3 / Tai-Pan. Follin: Bionic Commando (intro especially).

You can actually sweep 8 steps between cutoff 00 and 01. What about that? And so on. Giving you 2047 possibilities. Using cutoff 00 on a 8580 is normally "dead", but not 00,1

Sorry for all these edits. Also Reyn's Last Ninja 3 uses this filter resolution (player coded by Falco Paul).

Actually this is the whole point for me doing a new SDI player with enhanced routines.
2010-10-20 22:13
cadaver

Registered: Feb 2002
Posts: 1154
Quote: Quoting Geir

@Booker. What you mention in your IE is doable in SDI. There's alot of rastertime hungry new features. ;)

Yeah. Well I spoke about current V2 ;) And yes please release V3 :D

Quoting Geir
All my players from the jura time has this. No wonder why the Goattracker player has low raster consumption. It do miss a lot of features.

It does, and there's a lot of stuff GT will never have. :) Presumably its strongest side is the fact everything is on one screen.

For example in SDI V2 I was missing those lines taken by the bottom info screen wishing why there was no toggle for it.


GT2, with its dynamically compilable player, has essentially become unmaintainable. It's too scary to touch. Compounding this is the amount of hardware support (catweasel, the recent hardsid units) contributed by others, which I have no way to test.

If I had the time and personal motivation, I'd rather do a new editor from scratch, with nothing but emulated cycle-exact output path (compile to a final executable each time playback starts.) Thumbs up to Jeff & Geir and everyone working on new players / editors!
2010-10-21 07:45
Frantic

Registered: Mar 2003
Posts: 1635
I hear there are some fat filter sweeps goin' on.
2010-10-21 10:07
Linus

Registered: Jun 2004
Posts: 639
Quote:
It's too scary to touch.


Awww, c´mon man :) Not much needed to make it a quite perfect editor I´d say. A proper detune per instrument and an 11bit filter routine is all there is left to do. I´ll happily donate something if you could at least get a detune routine in :)
2010-10-21 10:26
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Yeh, donate cash to Cadaver!
SID editors for money!!!!! :)

Serious, i would gladly give $35 for a decent shareware prog. (this is your chance to get rich, Geir)



hehe...
2010-10-21 10:29
Soren

Registered: Dec 2001
Posts: 547

.oO(Perhaps I could pay Geir (in beer?) to implement that 11-bit filter)
2010-10-21 12:22
booker
Account closed

Registered: Jul 2003
Posts: 333
Quoting cadaver
If I had the time and personal motivation, I'd rather do a new editor from scratch, with nothing but emulated cycle-exact output path (compile to a final executable each time playback starts.)

I'm wondering what makes you not motivated to do so? There are so many people already using Goat Tracker! Have you scanned HVSC to see how many tunes were already done with GTv1 and GTv2? 2060. To compare: with Geir_Tjelta/SIDDuzz'It: 588

Fully stuffed Goat player would make a lot of current users even more happy, mate!

Quoting Linus
A proper detune per instrument and an 11bit filter routine is all there is left to do.

Well, vibrato on tone portamento and on wv-table loop wouldn't hurt either. :) + some more missing things people like Jammer or Conrad has spotted.
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