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Scout
Registered: Dec 2002 Posts: 1570 |
Spectrum vs C64 ;-)
Just for fun...
http://www.wayoftherodent.com/guests/bob_c64.htm
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-= Silicon Ltd. =-
http://www.deco-design.com/scl |
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... 48 posts hidden. Click here to view all posts.... |
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Oswald
Registered: Apr 2002 Posts: 5086 |
Graham: their 4x4 mode is totally done by cpu (drawing up the whole bitmap by hand to look like 4x4) but you know that yourself.
So even with doing 4x4 by hand their texture mapping is superior. The topic is about c64 hardware vs spectrum hardware not about coding knowledge. so the comparison is fair. Even if I havent expressed myself absolutely correctly. |
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Raf
Registered: Nov 2003 Posts: 343 |
Quote: LOL yes ofcourse :D Did you expect a screenshot to show the lacing? How should that be done?
hmm... good argument ;-) I'll sit silent about this until I'll see such a piccy live or under emulator :) |
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
Oswald: Yes sure, but on the more time consuming effects most of the time is spent on the effect itself and not the 4x4 mode. Look at the gouraud in Oneder. 95% of the time is spent on the edge calculations, the gouraud filling itself is lightning fast. Also, very often the Speccy coders use a simple trick to reduce the size of the frame buffer: They don't render every rasterline, but every 2nd or even every 4th. With a shifting offset this adds some kind of motion blur to the effect. |
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
@Raf: Yep, but the same is true for screenshots of C64 interlace pictures (IFLI or MCI), in reality many of them don't look half as good as on screenshot. |
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Radiant
Registered: Sep 2004 Posts: 639 |
Just a slightly related note: Proper displaying of interlaced pictures could of course be done using GIF animation. ;-) |
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
"proper" = 50 fps on a 50 fps screenmode. I doubt that GIF animations can do that. |
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Radiant
Registered: Sep 2004 Posts: 639 |
Quote: "proper" = 50 fps on a 50 fps screenmode. I doubt that GIF animations can do that.
True, you'd have to settle for 50 fps @ whatever screenmode. |
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
Nopes, 50 fps on a 60 Hz screenmode looks like shit.
Sometimes a frame will be displayed double:
121211212122121211212122
instead of:
121212121212121212121212 |
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algorithm
Registered: May 2002 Posts: 705 |
Why not just grab first frame & second frame using emulator and then to mix the two using a program such as photoshop |
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Radiant
Registered: Sep 2004 Posts: 639 |
Quote: Nopes, 50 fps on a 60 Hz screenmode looks like shit.
Sometimes a frame will be displayed double:
121211212122121211212122
instead of:
121212121212121212121212
Yeah, I know, and it's a major problem when running emulators. I really wasn't that serious, as indicated by the smiley... But still, would it look worse than in, say, VICE? |
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