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Forums > C64 Pixeling > An update on ‘Pixel art in the C64 demoscene’
2024-02-01 16:54
Sander

Registered: Jan 2002
Posts: 500
An update on ‘Pixel art in the C64 demoscene’

Dear fellow sceners,

In response to the comments we received, we’ve made some changes to the document.
Our goal was always to find common ground to maintain the fun and integrity of our hobby.

What this is not:
- It’s not written to limit anyone (only to encourage openness)
- It’s not aimed at specific individuals (it’s a scene wide practice)

Read the document here

We’d really love to hear your thoughts on this update.
Please post them in this thread, be kind and keep it constructive and on-topic please.
 
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2024-02-02 22:31
ws

Registered: Apr 2012
Posts: 251
oh man i almost searched my ass of to find this gem again.

School Of Life
2024-02-02 22:39
chatGPZ

Registered: Dec 2001
Posts: 11523
Quote:
I think what makes graphics conversion such a difficult topic is that converting graphics is much more automated than say, converting notes from a DAW into a music tool, which still requires you to create much of the work yourself.

Are you sure? A decent converter can produce pretty good results, certainly comparable to what those common ifli converters do for gfx. How much manual work do you think was spent on Aurora Remix?
2024-02-02 22:47
acrouzet

Registered: May 2020
Posts: 100
Quote: Quote:
I think what makes graphics conversion such a difficult topic is that converting graphics is much more automated than say, converting notes from a DAW into a music tool, which still requires you to create much of the work yourself.

Are you sure? A decent converter can produce pretty good results, certainly comparable to what those common ifli converters do for gfx. How much manual work do you think was spent on Aurora Remix?


Ah. wasnt thinking about MOD converts, but I'd say that it's pretty obvious when digi is used. Perhaps one can spot a graphics conversion by dither patterns or something, but it's less of a certain thing.
2024-02-02 22:48
chatGPZ

Registered: Dec 2001
Posts: 11523
I can do the same with regular .sid, no problem. Its just another commandline :) (And this one is 2 channels sid too)

And indeed - converted gfx is usually super easy to spot on first sight. At least if you have played with this a bit yourself, the flaws and typical patterns are often very obvious.
2024-02-02 22:52
CreaMD

Registered: Dec 2001
Posts: 3075
Convert this ;-) https://www.youtube.com/watch?v=27mB8verLK8
2024-02-02 22:55
chatGPZ

Registered: Dec 2001
Posts: 11523
If you have a midi or mod, sure doable. And just like with converting GFX, the result depends a lot on the original - i certainly tried many more tunes than i released, a lot turn out pretty meh (just like effortless gfx converts)
2024-02-02 22:57
ws

Registered: Apr 2012
Posts: 251
now what https://bitmidi.com/pirates-of-the-caribbean-hes-a-pirate-3-mid
2024-02-02 22:59
CreaMD

Registered: Dec 2001
Posts: 3075
Quote: If you have a midi or mod, sure doable. And just like with converting GFX, the result depends a lot on the original - i certainly tried many more tunes than i released, a lot turn out pretty meh (just like effortless gfx converts)

Totally.
2024-02-02 23:01
chatGPZ

Registered: Dec 2001
Posts: 11523
We'll see how drunk i am this weekend. I havent touched this crap for a decade (wtf), i am sure kickass broke by now and it wont even assemble the old source anymore :)
2024-02-02 23:02
acrouzet

Registered: May 2020
Posts: 100
Quote: I can do the same with regular .sid, no problem. Its just another commandline :) (And this one is 2 channels sid too)

And indeed - converted gfx is usually super easy to spot on first sight. At least if you have played with this a bit yourself, the flaws and typical patterns are often very obvious.


Converting regular .sid still requires you to make all the instruments and do some manual adjustments with effects. I'd actually say that in some cases converting is harder than just inputting into the tracker directly.

If most people indeed can spot converted graphics easily, then is this entire discussion just about trying to get the scene to wholly accept or reject certain graphics-making processes? I think shifting everyone's perceptions of what artistic processes are accepted may be near-impossible unfortunately. Certainly fighting over it constantly isn't gonna make any progress if what's been happening so far is any indication. Educating people (in a non-judgmental way) to value artistic integrity is one of the ways I can see this issue getting better though.
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