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2023-12-19 09:23
Raistlin

Registered: Mar 2007
Posts: 680
C64GFXDb

I'd like to announce C64GFXDb (name is subject to change).

In the simplest terms, I plan for this to be something similar to HVSC but for graphics. Primarily, a ZIP file download of as much C64 scene and non-scene graphics as can be collected - but also backed up by a website presentation.

v0.05 download is here:
https://www.dropbox.com/scl/fi/rk8lhbt5lsaolfc836ql6/C64GFXDb-v..

And a WIP website is here: https://c64graphicsdb.netlify.app/

There's a lot to do to get it all into nice shape .. my todo list is quite long already.. for example:-


Collection (ZIP etc)
====================

- sort something out for sceners who used multiple handles .. these aren't handled well right now .. plus I seem to have a bug in my database code that pushes older names into "unsorted"...

- ensure that duplicates are removed

- favour a single palette for all, and a better compressed image format (eg. GIF) .. it's then easy to convert these to different palettes later

- ensure all images are a consistent size (multi-screeners can be different in size in the direction of scroll of course)


The Website
===========

- I don't have a main page as yet, just a nasty horrible, massive list of artist names ... this will of course improve at some point...

- for scrolling images I want to actually scroll them within their grid entry... so they'd be almost like animated GIFs (except animated GIFs are a bad idea, I've found, since they don't cleverly compress scroll animation (and so end up HUGE)



Questions
=========

For image dimensions I've been aiming for the same as CSDb - 384x272. This means we could lose pixels, though, as of course C64 screen can go up to 408px wide... any preferences here? I want most pictures to match so that I can setup the grid nicely without images being scaled oddly.

For such as interlace images my eventual plan was to use animated GIFs and to simply flip frames at 50fps (however many frames there are). Check out Leon's folder for a single example. Do you think this is better - or should interlace pics be given in a different form? Many of the screenshots on CSDb seem misleading to me...

Some images are animated .. where it makes sense I've added these as animated GIFs. Check out my own folder (the Turn Disk image) and Talent's folder for examples... do you think this is a good way to go?


Please, please let me know your thoughts, whether you like or hate it .. what can be done to make it better, more useful, etc etc.

Cheers!
 
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2023-12-21 23:32
Raistlin

Registered: Mar 2007
Posts: 680
I’m going to continue with the project but make it something more manageable. I’ll add that to my todo list (Trello). If you know what relative width/height each pixel should be, I could give that a go.
2023-12-22 00:01
Deev

Registered: Feb 2002
Posts: 206
Quote: I’m going to continue with the project but make it something more manageable. I’ll add that to my todo list (Trello). If you know what relative width/height each pixel should be, I could give that a go.

Someone may tell us otherwise, but a quick Google search is saying PAL 0.937:1, NTSC 0.75:1
2023-12-22 18:44
Raistlin

Registered: Mar 2007
Posts: 680
I've updated the site now with some popup modal window stuff (instead of linking straight to CSDb) - I don't have the details here yet, they're just filled with test data.. but the HTML/CSS/JS side is working on desktop at least. nb. On mobile, and in small windows etc, it doesn't work yet, it'll look very messy.

I've also updated the collage stuff ... if you haven't seen this, just try sharing one of the artist pages (preferably one with 12 or more images) and you should see an image preview on Facebook and Twitter.

Lots of code changes behind-the-scenes too .. all good stuff that might help me open-source this in future.
2023-12-23 10:46
Bob

Registered: Nov 2002
Posts: 71
Most impressive work in such a short notice and getting up an art gallery just like that.
2024-01-08 16:54
Raistlin

Registered: Mar 2007
Posts: 680
FYI, I decided to continue with this as, actually, quite a few people seem to like the way that the art’s presented on the gallery pages…

I’ve put it all on a proper domain now:-

https://www.C64gfx.com

And added a few new features:-

- popups for each pic with details and links to CSDb
- ratings
- most popular (needs more work for pagination - but you can hand-edit the url to test.. I think there’s 62 or 63 pages of releases)
- bbs graphics included and remapped to Petscii
- where a CSDb “graphics” credit isn’t found I’ll instead look for charset, dir art, etc.. not perfect but it’ll do for now

Etc etc. Quite a lot’s changed overall - but mostly behind the scenes.
2024-01-09 10:37
Hate Bush

Registered: Jul 2002
Posts: 465
talk about being late to the table.
just wanted to say thanks for this Raistlin <3 already found many gems that escaped me before.
2024-01-10 23:43
The MeatBall

Registered: Dec 2001
Posts: 367
Quote: FYI, I decided to continue with this as, actually, quite a few people seem to like the way that the art’s presented on the gallery pages…

I’ve put it all on a proper domain now:-

https://www.C64gfx.com

And added a few new features:-

- popups for each pic with details and links to CSDb
- ratings
- most popular (needs more work for pagination - but you can hand-edit the url to test.. I think there’s 62 or 63 pages of releases)
- bbs graphics included and remapped to Petscii
- where a CSDb “graphics” credit isn’t found I’ll instead look for charset, dir art, etc.. not perfect but it’ll do for now

Etc etc. Quite a lot’s changed overall - but mostly behind the scenes.


Love it, nice to be able to go and view an artists "catalogue" of works.
Would love to be able to filter on categories or year and suhc :)
2024-01-11 02:37
chatGPZ

Registered: Dec 2001
Posts: 11386
Quote:
Someone may tell us otherwise, but a quick Google
search is saying PAL 0.937:1, NTSC 0.75:1


That sounds correct indeed.
2024-01-11 08:14
Raistlin

Registered: Mar 2007
Posts: 680
Quote: Quote:
Someone may tell us otherwise, but a quick Google
search is saying PAL 0.937:1, NTSC 0.75:1


That sounds correct indeed.


I'm not totally sure what's expected here then..

I try to draw the images on screen at a linear adjustment of their size .. ie. a 384x272px image (which eventually they all will be on the site) will be presented at 384x272, or 768x544, etc. And they should also be presented without filtering.. so you'll get 1x1, 2x2, etc "pixels".

To scale these to PAL/NTSC proportions, we'd be sometimes getting different pixel sizes than 1x1 and 2x2... which I think would look odd/bad..?

Please let me know if I'm misunderstanding, though.

*- I say "try" because, despite my best attempts, Windows still insists on overriding all scaling options and scaling up. Possibly because I'm on a 4K monitor.. so even though my HTML/CSS is "demanding" a certain pixel size, by the time it's displayed, it's been scaled outside of the control of the web browser it would seem :-( (again, if someone knows more about this, please tell me.. and, yes, "Windows is dumb and not for programmers", Groepaz ;p)
2024-01-11 08:15
Raistlin

Registered: Mar 2007
Posts: 680
By the way, the new URL for the website is www.c64gfx.com ..
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