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Forums > C64 Composing > SDI 2.0 Beta
2006-02-21 18:17
6R6

Registered: Feb 2002
Posts: 245
SDI 2.0 Beta

Hi.
A working preview here:
http://home.eunet.no/~ggallefo/sdi/

Report your bugs and thoughts here:

GRG
 
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2006-12-29 02:29
cadaver

Registered: Feb 2002
Posts: 1160
Yes, but it requires extra hardware (RR) for the extra memory, and some (l)users are not happy with that. There's also an alternate bios with no extra memory requirement, but AFAIK it has only ILOAD vector support so far (?)
2006-12-29 04:04
A Life in Hell
Account closed

Registered: May 2002
Posts: 204
Quote: Yes, but it requires extra hardware (RR) for the extra memory, and some (l)users are not happy with that. There's also an alternate bios with no extra memory requirement, but AFAIK it has only ILOAD vector support so far (?)

yeah, well, if they're not happy, maybe they can get fucked :)

(disclaimer: maybe this is why no-one used the versions of tfx that i added stuff to :))
2007-01-04 22:34
Henne

Registered: Feb 2005
Posts: 26
Well, I can live without it, but MMC64 support would be nice. So we'll wait for a bios with load/save routines, I guess...
2007-01-07 19:04
Bamu®
Account closed

Registered: May 2005
Posts: 1332
For my taste SDI 2.0 is a bit too complex. I would be happy if I could try out one of the first SDI versions... :)))

http://home.eunet.no/~ggallefo/pix/oldgt.png

Maybe, the best solution would be an alternative mmc64 bios that is only for "musicans".
2007-01-08 08:39
Stainless Steel

Registered: Mar 2003
Posts: 966
Quoting nata
For my taste SDI 2.0 is a bit too complex.


Not really, its about as complex as any other music editor (i dare to say gt is no less complex)

Its just a matter of time you invest to get around its usage. I'd say 1-2 weeks, given you know the basics of composing on the c64.

2007-01-08 12:47
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Quote: Quoting nata
For my taste SDI 2.0 is a bit too complex.


Not really, its about as complex as any other music editor (i dare to say gt is no less complex)

Its just a matter of time you invest to get around its usage. I'd say 1-2 weeks, given you know the basics of composing on the c64.



You are right. GT2 & SDI has about the same complexity.
2007-02-08 14:02
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Quote: Well, I can live without it, but MMC64 support would be nice. So we'll wait for a bios with load/save routines, I guess...


Maybe some custom loader/saver included in SDI would help. As far I can remember SDI has enough free memory for such a feature.
2008-02-25 21:32
Henne

Registered: Feb 2005
Posts: 26
Hi!

I made a tune in SDI 2.0 beta 7 that plays correctly in the editor. But in the stand-alone player it plays the first few patterns (or sequences) correctly and then one voice doesn't jump to the next pattern in time. From there on this voice is delayed with regard to the other two voices.
I already spent several hours looking for some error in the tune. But I didn't find anything. In the editor it seems to be ok.

GRG, I can send the tune to you if you want to have a look.


Henne
2008-02-26 16:17
Stainless Steel

Registered: Mar 2003
Posts: 966
I've had a similar problem with one of my sdi tunes lately. The first pattern of channel 3 would play 1 pattern delayed. i couldn't figure out why. I copied the pattern date from the pattern i thought caused the delay into another pattern and exchanged them. It worked after that. Not sure if that helps you.

2008-02-29 21:03
6R6

Registered: Feb 2002
Posts: 245
@Henne and Stainless Steel:

I looked at this today. And it is a player bug.
Load the player source into bmtass and
find the ;--- SEQUENCER--- part of the player.
Scroll down till you find the line saying:
"beq dur_20"
Remove this line and it should be ok.
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