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THE DEMO ?
2004-11-28
11:57
cbmhardware
Account closed
Registered: Aug 2003
Posts: 19
THE DEMO ?
The year 2004 is nearly finished, 22 years after selling the first "c64" , I am curios about your suggestion about "THE DEMO". Yes, a straight ten, the one, that may be the goal of all expectations.
What do you suggest ? - An overview of the last years, oldskool parts, following a scenish design , sid at the max , technically and design candies and an experimental last part, to inspire a new way of demodesign ?
I am curiosity about the differences in your suggestions.
I think there is no way to code "THE DEMO". There are surely many differences in expectations.
best regards,
Michael
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2004-12-09
20:52
enthusi
Registered: May 2004
Posts: 677
Hum, not that I'd participate in a 'perfect demo'.
But if everybody looks for such a thing apparently, how comes there are so many good ones? :)
I dont have a favorite demo for each effect...
Even something 'simple' as plasmas can still be cool, well done, beautyfull, hypnotic, etc... its some sort of design and style that makes it fit into the rest...
Unfortunately this is what happens to the PC-scene in mey eyes... There are no more limits on what can be done. Or the limits blure out. Now style is the only thing to be achieved. With great success - sure but I dont like that. The old ones are still the best ones... On C64 coders can afford to take both extremes. I like some old Triad-demos/intros just for their style (no matter how out-of-date (I didnt think to find such an argument HERE) and some 'ugly' others for their skill and then again most of the crest for a nice combination ;)
And in my personal life I tend to NOT like what everybody else seems to. (Football, Harry Potter, LOTR, Windows :)
So the perfect demo sure isnt perfect per definition.
Whatever... I (though failing in sticking to it) like the words: time spend talking about doing is time wasted.
Not that I plan to code such a demo (for lack of many things) but Im going to code around right now after this :)
Hopefully Im not the only one.
Im always surprised what 'old' demos came up with - always worth browsing old disks.
/enthusi
2004-12-10
08:27
Graham
Account closed
Registered: Dec 2002
Posts: 990
i agree with krill here. if making a demo takes too long, it will be a demo which consists of old shit. and my experience is: if you do a new amazing effect, someone else is also working on something similar since previous demos have lead to that idea.
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