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Forums > CSDb Discussions > Defining 'World Firsts'
2012-01-20 21:21
Wile Coyote
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Registered: Mar 2004
Posts: 646
Defining 'World Firsts'

It is obvious what a world first is when it comes to a single effect.
Combining 2 or more effects, does that count as a world first ?

I'd anwser yes.
 
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2012-02-05 07:02
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
Quote: as copyfault hinted, whether interlacing something is easy (and the matter of toggling videobanks) depends on the memory usage of the respective gfx mode. it *is* quite trivial for most of them though :)

I guess there’s a (world) first right there, waiting to be claimed. Just needs someone with FLI and memory usage skills :D
2012-02-05 12:53
algorithm

Registered: May 2002
Posts: 705
When i meant 'hardware' wise, i was referring to display quality. not size. ofcourse new gfx modes can be greated which can either increase the size of the visible display (eg my MUCSU-FLI) or to reduce the cpu time required for maintaining the display at high quality (MCIHD - not released yet)

At the time of writing, the ultimate display quality on a hardware point would be MUCSU-IFLI or HUCSU-IFLI allowing Hires FLI per line with multicolor sprite underlay.

To further improve the quality, this would need to be done via the conversion/dither routine

IFLI variations etc are trivial c64 code-wise but would generate a massive headache for a converter when it takes into account pal blending/color mixing / luma overload and as mentioned previously takes up a lot of the c64's ram
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