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Forums > C64 Pixeling > New PC paintprogram for c64
2005-10-17 22:18
Mirage

Registered: Jan 2003
Posts: 113
New PC paintprogram for c64

Some of you might already know this, but i've been working on a paintprogram of my own for some time now.

It's based on Paint.Net (http://www.eecs.wsu.edu/paint.net/ (check it out, it's great (and free!))), so it has layer functionality, effects, all default tools, antialiasing, unlimited history and more fancy stuff you'll only find in that program and photoshop but my adaptation also has filters to convert to c64 formats (FLI, koala and single color bitmap but also the option to convert to sprites and more).
On top of that you can paint and draw in single and multicolour mode with all 16 c64 colours and a transparent colour.

Here's a screenshot of what it currently looks like and shows some of the features:

http://www.tehwinnar.com/timanthes001.jpg

It currently doesn't export anything, because i'm not quite sure how to implement that yet, so any suggestions are welcome :)

For the moment i'd like to get some feedback and in about a month (I have to put together a document first on how to use it) I'll be putting out a first alpha version which people can test (this requires windows 2000/server 2003/XP and the .Net framework 1.1)

Cheers,

Mirage/Focus
 
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2005-11-13 22:50
Hein

Registered: Apr 2004
Posts: 933
krijg je met spullen zonder merk.. mijn noname tv was ook binnen een week kaduuk.
2005-11-21 20:04
Jayce
Account closed

Registered: Dec 2001
Posts: 39
focus forum is zo veel makkelijker dan deze zut :)
2005-11-21 20:08
Tch
Account closed

Registered: Sep 2004
Posts: 512
Quote: focus forum is zo veel makkelijker dan deze zut :)


Nep Europeaan.. ;P
2005-11-21 20:15
algorithm

Registered: May 2002
Posts: 702
For converting, yes. analyse which colors would give the least error. (eg lookup table would be good idea)

then after, modifications can be made....
2005-11-21 20:22
Scout

Registered: Dec 2002
Posts: 1568
Quote: focus forum is zo veel makkelijker dan deze zut :)


But we don't know the URL eh!

HA!
2005-11-21 20:34
Scout

Registered: Dec 2002
Posts: 1568
And now something on-topic;

Is it also possible to swap the background color with a pixelcolor?

---
-= Silicon Ltd. =-
http://forum.siliconlimited.com

Commodore 64 Scenemusic Podcast
http://8bitmayhem.blogspot.com/
2005-11-22 20:37
Jayce
Account closed

Registered: Dec 2001
Posts: 39
Quote: But we don't know the URL eh!

HA!


aha, that's because it is a very secret forum only accessable for a few happy people ;)
2005-11-22 21:48
TDJ

Registered: Dec 2001
Posts: 1879
Quote: aha, that's because it is a very secret forum only accessable for a few happy people ;)


Happy happy happy!

Joy joy joy ;)

Plus: Mirage uses it to show the progress of his tool, which is a really cool thing ..
2006-03-16 23:09
Mirage

Registered: Jan 2003
Posts: 113
I know it's been a long time since i posted updates, but since the burkah intro (http://noname.c64.org/csdb/release/?id=29868&show=review) from Hein was released recently I decided to give an update on the progress, since the paintprogram was used a lot during the creation of that product. (And I don't want to mess up the comments or production notes for that entry, so i'm posting here instead)

1. the original bitmap in the intro was an FLI picture at first, but with my program it was simple to convert to multicolor bitmap (to keep the size of the intro down to a minimum)... Just by changing the restrictmode from FLIevery8lines to multicolor bitmap, and some minor repixeling afterwards.
2. the 'blink-effect' you see on the logo occasionally required the bits to be ordered equaly, so i had to code a 're-index' brush which swaps bitordering to get that to work
3. the graphics in the upper and lower border were re-indexed with my program aswell (you'll recognise the effort that Hein put into this by counting the number of sprites, the colours used, etc. He must have taken a lot of asperines for this to work like it does now ;) )

More stuff has gone in aswell:

There is now support for sprite-blend-priority layers and AFLI every 2 rasterlines, which means it's now possible to do UFLI pictures:

http://www.tehwinnar.com/timbf.jpg

original UFLI pictures can be transfered quite easily:

http://homepage.ntlworld.com/lars.verhoeff/UFLI1.jpg
http://homepage.ntlworld.com/lars.verhoeff/UFLI2.jpg
http://homepage.ntlworld.com/lars.verhoeff/UFLI3.jpg

(Nice craftwork, Johan... hope you don't mind me using this as an example ;)

That's it for now... There have been a LOT of updates since I last posted here, but I won't go into details, because I haven't released anything yet ;)
The program has been released to a selected number of people for pre-beta testing and i hope to release a semi-working version for everybody to try pretty soon :)
2006-03-16 23:23
Nemezis
Account closed

Registered: Jan 2002
Posts: 22
I suggest to remove this thread, as most (95%) links are broken and most of the text is useless.
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